Things you are still genuinely surprised by in Grim Dawn

Fine…I’ll explain it again. :eek:

Adding Two Components to weapons would necessitate…

  • revising tech and UI for the Inventor’s Dismantling and Salvage systems.
  • revising tech and UI for tooltips
  • updating Components tech to allow more than one Component on some item types.
  • balancing

“Potent” Components for weapons A) does not solve the problem which seems to upset the people who even take issue with this, which is the skills and B) bloats the Component pool and necessitates more item art, blueprints and room to store them.

Both of these involve way too much work for what is ultimately minimal gain, especially at this point in the game’s life-cycle.