so i just tried a bwc character, hardcore, and it was really good despite a couple glaring issues
it was also incredibly quick, leveled from 1-82 in 16:22, with an 8s ultimate sharzul kill even though he has 100% fire resistance lol
the skill is kind of a trap in normal/veteran as the point at which it starts to outscale greater fireblast as a leveling tool comes super late. i think i switched over around level 35 or so, but i actually think it would have been much faster to just do veteran entirely with gfb with devastation for bosses, then switch to bwc at level 50 when you get access to some broken legendaries.
the skill is really awkward to get used to do to the huge delay after firing. even with 200% cast speed, it still feels really slow. the build i’m using has a lightning-fast clear speed, but due to the clunkiness of the skill it felt really arduous.
it had one of the most effortless elite clears of any build i’ve ever played, but it starts to fall off defensively on ultimate, the main reason being lack of leech. even with flame torrent (which has perfect synergy with bwc), wyrmscale handguards, and ulzuin’s pyroclasm for %wd i still had a lot of trouble staying alive through acts 3 and 4 ultimate. required a lot of kiting and had a few really close calls. i’m cheeky and use mark of anathema though, it would be way less risky with mark of divinity.
i really don’t understand why all main skills don’t have some kind of %wd component to them, not necessarily even to aid with scaling (as bwc scales ridiculously at ultimate levels, and an 8s sharzul kill with a fire skill is hilariously fast), but to allow for life leech, which feels nigh-mandatory towards the end of ultimate.
leech isn’t ‘necessary’ on ranged characters, but, regardless of your intention as developers, bwc is not a ranged skill; due to both the delay on the initial damage and the residual nature of the skill itself, you will be taking a lot of hits, even if a lot of smaller stuff dies before it reaches you. in some ways, killing stuff before it hits you actually reduces your survivability since your main leech, flame torrent, only triggers in melee range.
the reduced OA on afflicted monsters is fantastic and gives the build a layer of much-needed survivability, so kudos on that. i still don’t really think it’s enough though. i really have no idea why there’s reduced armor on demon fire, since if you’re using BWC you’re probably not using a physical damage skill alongside it, and if you are the armor reduction is not really going to do much for you. i get that it’s a thematic thing but maybe drop it for something like reduced attack speed? maybe that would be broken in tandem with the slow from flashbang, i don’t know, it just feels really wasteful. armor reduction is a terrible stat even on physical characters. honestly i think this is where the %wd should come from, just swap out the armor reduction. or just give the skill inherent leech a la sigil of consumption, even a super small amount would go a long way.
tbh i think the damage from the skill is probably a bit too high, especially since i can push it even higher at no cost with a couple additional pieces of gear and additional proc damage (it’s probably the best skill in the game for triggering procs). i think the cast animation needs to be increased a sizable amount to make the skill feel less awkward, and the damage should be reduced to compensate for faster throwing.
as for the infernal knight set, i’m not sure how i feel about it. the helmet is absurdly good, and is everything that mask of infernal truth should have been. i suggested turning the on-use skill from the latter into a proc like a year ago, so i’m happy it actually happened in a roundabout way. the helmet is the only piece i used on my character btw.
the chest seems really good, but i don’t have the shoulders or belt and i couldn’t find a good way to make up for the energy regen i’d lose from swapping out of clairvoyant’s robe.
the shoulders seem fantastic, losing out on +3 bwc iron maiden shoulders doesn’t really matter given the bonuses the set offers.
the belt is a bit weird, ulzuin’s torment is one of the best-itemized pieces in the entire game, and losing out on it is pretty unfortunate. i don’t imagine the 4piece proc being worth the swap, but if i can find one i’ll try it out to be sure.
in general, my issue with it stems from how one-dimensional the bonuses are. when you’re designing a set around a skill, surely there are more interesting options than just giving a whopping +8 to that skill for completing the set? especially since bwc is a skill with a ridiculous amount of +skills on useful items already. you’re probably using a weapon with +1 to demolitionist, you’re definitely using ulzuin’s pyroclasm, you’re probably using peerless eye. freeing up the hand slot and letting us stay at +10 doesn’t really help since wyrmbone handguards are perfectly itemized for the build already, i’d use them even if the +3 to bwc was wasted.
more bonuses to demon fire would be nice, since then i wouldn’t need to use double entropic coil. there are no bonuses to agonizing flames anywhere in the set, which is unfortunate since the skill scales pretty well into ultimate ranks.
i haven’t tried crucible yet but i imagine i’d probably die if i did. haven’t tried mad queen either but given how fast that sharzul kill is i could see this build being able to kill her without too much trouble.
Though I understand the devs wanted a Molotov clone.