Thoughts on Underperforming Skills, Gear, and the 1.3 Patch Notes

I wanna remind about the existence of good old forcewave and here’s 2 vids to showcase its current status:

Both cd forcewave via Octavius and spam forcewave via justicar are kinda subpar in terms of damage… In octavius’ case i tried grabbing all the trauma in the world, yet it barely does anything (devos are pretty much focused on grabbing all possible sources of trauma, you can imagine if i went for a well balanced devo route with sustain, the damage would be much lower)… In justicar’s case, the damage per forcewave cast is simply not it, video speaks for itself.

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Partly agree, 2H forcewave 100% need more buff.
Octavius set has some nice bd, but performs bad with Inquisiter (not set problem, class problem)

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i would also like to add as a suggestion for shield wps to be looked at. More precisely Smite with 70 degrees and 3 targets is pretty ehh… I would suggest, if possible, to add scalable targets and arc for it so it reaches 5 targets and 120 degrees at hardcap. Regarding Shattering smash i’d also like to suggest, again if possible, that it would be nice for the wave to propagate in a cone of which degree also increases with points invested.

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Agree entirely. Phys RR on either node of thermite would be very cool.

Blade Barrier is a super fun concept for a retaliation skill that’s basically entirely unused, apart from a weird cold RR medal of all things. I’d love to have a phys RR build around Blade Barrier.

I like Judgment and have done various experiments with Dreegalanore, Infernal Knight and Fleshwarped Defender (I’m swimming with double rares of this but what are these skill mods even). Heart of Wrath is cool and for proccing devotions, but the only time I ever felt like the skill dealt any damage was when stacking flat chaos dmg bonuses. Meanwhile the build had other issues and using a caster offhand is the least exciting shieldbreaker option. Besides, Heart of Wrath has no conversion VFX. Literally unplayable!

This would be very fun on something like a vindicator if it had any gear support, except all your pierce bonuses will just get eaten by armor.

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HoW does tick every second, for 3 seconds/3 ticks, leaving you 2sec downtime if you have 0cdr, the dmg scaling is based on those ticks, and has been subject to rata nerfs before because of it indeed being used in retal builds, then buffed, then nerfed again? - and now buffed again.
(iirc Nofika or Roman also got HoW nerfed when it got used for burn on something DoT stacking burn build? :thinking:)

funnily enough, since it’s a secondary skill effect, HoW doesn’t benefit from skill modifiers :sweat_smile: - so there is no way to scale it outside retal (or getting Judgment CDR down to <3secs)

We did not. Lee had his IK shieldbreaker with maxed judgment + HoW but it wasnt even close to being game breaking or anything. Basically it got nerfed for free and its been terrible ever since.

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didn’t say it was nerfed because good, but because it got used :sweat_smile:
(also i think i was thinking of vanquisher?, that got “all” its burn sources nerfed at the time/4 years ago with hardcapped HoW)

monkey paw curls,
“in today’s :scorv: lesson is; never use a skill, then it can’t get nerfed”

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Also please turn this granted skill into an wps so bleed has some aoe…

EDIT Also please… its 2026… give swarm more range and a cone spread, both scaling based on points invested.

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Yeah Swarm is still gigacancer with spam builds, especially attacking ones. 5 sec base duration is so low for how much reposition your character needs.

It’s still me least favourite skill in the game. It looks strange, it feels off comapred to other skills. I still don’t understand how it contributes to gameplay. Making it a player pets similar to devils with some vit rr reduction would be mega.

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Even just making it a plague-like spell (Pox, Ill Omen) would be enough. Better yet if plague skills could re-spread back to their original target.

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A “Devouring Swarm” has the potential to be a visually very cool thing but this one doesn’t really deliver. Many things would be cooler: an aura of swarms around the player (though I’d like to proc devotions), a big ground targeted AoE, or an OFF size wave of insects that flies across the screen.

I think I had almost exactly the same suggestions few test patches ago and Zantai increased Swarm’s speed and radius and that was that.

Fantasy fixes aside duration is the biggest offender on this spell.

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it’s just extra weird when you compare it to other skills
Ofc the most “unfair” comparison is always gigachad WoP, screen size aoe, lasts long enough you can see your kids grow up in the meantime.
Meanwhile Swarm is tiny, duration scaled as if pox?/plague, but doesn’t spread, while still being a vital RR source. I wonder if it’s as basic as there being some inherent notion it’s “too opconvenient” with leech, if you get to spam a couple swarms to cover some groups/the screen and wait/not have to cast again for another 8-12 secs :thinking:

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I’d like to see swarm to be Aegis like skill. Swarm jumps between foes. :smiling_face_with_three_hearts:
5 seconds duration is too short. 7 or 8 seconds should be appropriate.

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I think it should be like that, and, as stated before, lv10 curse lasts 12s with larger effective zone, but lv16 swarm 5s . So it has no reason for swarm with both shorter duration and smaller working zone. And using swarm frequently which interrupts attacks.

I’ve suggested this before but forgot about it when writing my above post. I think this would be best by far. It’d be fun to play and would feel more like actual insects, if that can be said.

swarm is probably the sole purpose I’m not touching any melee vit or bleed shaman even with a 10 foot pole. 0.1 sec increase in duration is laughable, the cone is way too small, and you need to throw it in several directions to apply RR on all mobs around you. and you’ll miss some for sure.
I think baking some duration mods into the base skill will go a long way. same for increasing the AoE.

but can we also agree there’s another gigacancer skill and that is mandingo wendigo totem? just happened so that I tried melee vit trickster and when a solid amount of your flat is baked into a stationary 5m aura, you understand that your life is pretty miserable.

would be very cool to see radius increase with level, or we can just double it. make it 10 meters. not that big anyway.

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IMO devouring swarm doesn’t need to change necessarily, but please move the -rr to some other place, put it on grasping vines, or corrupted storm or blood pact with more radius or the wendigo devotion, just anywhere that isn’t devouring swarm!

Would there be any point in Devouring Swarm if it didn’t have -RR?

yes with some dmg increases probably, you can still double down on it and put devouring swarm MIs in all your slots. This is already the only fun way to use it anyway.

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