Damage conversion was a very fun mechanic, and has always shown great potential as “build enabler”. However, I think recent approach dev has adopted is overdoing.
Many items have been redesigned and received damage conversion, this to me is like dev is now trying to “assign” items to a respective specific damage conversion, which ultimately, will likely bound items to specific builds.
However, damage conversion, unlike OA/DA or damage or resistance, is an OPTION rather than a flat bonus. The current approach is problematic because it started to overlook, or purposefully ignore builds which don’t want damage conversion.
Examples of “Throwing damage conversion around”:
-Mythical Spellbreaker Waistguard: added 50% of Acid dealt as Pierce
A general nightblade belt used for +1 skills, now specifically designed for pierce conversion builds
-Mark of Ulzuin: added 100% of Lightning dealt as Fire modifier for Albrecht’s Aether Ray
A medal used for +2 AAR, now specifically designed for fire AAR builds
While more damage conversion options across more items surely enables new possibilities, it also at the same time affects builds which don’t want damage conversion. Of course, if such builds should not exist because utilizing damage conversion is the only “correct” strategy, then I really have to say this: Do not force players to play the game your way!
I hereby sincerely would like Create to take some time to reflect on this. Thank you.