Tier 2 Forager Shack

I’m sure this has been bought up on a couple occasions but I had a neat idea for a tier 2 foragers shack where it has 2 employees and has a function similar to the Arborist shack in that it can select to grow one type of plant/wild edible (greens/hazelnuts/hawthorn/medicinal herbs/roots.)
This could add flexibility to the foragers shack and would likely require less frequent reassigning of the work area over time.

5 Likes

I would love this, if only for the visual upgrade alone. The shack looks a bit out of place in a late game settlement.
It would also allow players to properly farm useful resources like herbs and medicinal roots.

2 Likes

well too be honest they should make it possible to allow us to move all the plants/herbs etc to where we want it to be, just like you can with the blueberries!

5 Likes

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