Just a heads up that I’ll be leaving out of state tomorrow and won’t be back until May 10th…so if I’m slow to reply (or don’t reply at all), don’t take it personal, I’ll get back to you ASAP!
In the meantime, please keep testing and reporting issues.
Wow, this defiler is shaping up to be even better than the old! I love the layout of the screens, and the entire “feel” of the program. Thanks for making it!
I’ve been poking around in it to see what all it offers (I LOVE seeing how many potions I’ve drunk on each of my characters btw…I haven’t seen a way to see it in-game which begs the question…why track data that is not used?)…anyway, as I’ve meandered through the screens I found one tiny bug so far:
Bug1.) on the “Character–>Rift Gates” tab, when I FIRST get to that page (before clicking anywhere) the numbers in parenthesis on each of the 3 buttons for viewing difficulty-specific waypoint data seem to be wrong. (I assume they are a total of how many active rifts I have in that difficulty?). These numbers DO update to reflect the CORRECT amount as I go to a different difficulty tab.
Tested with two characters who have the following number of activated riftgates per difficulty:
Char1: 29/29/2 (shows up originally as 30/30/2)
Char2: 28/28/15 (shows up originally as 31/29/15…there aren’t even 31 rifts?)
A piteous request for a feature addition:
Would it be possible to make it so character files not supported by the app are “greyed out” in the character list panel? Maybe while it’s building the list it could peek at the beginning of the character file and if it seems like anything but the supported one it marks them in some obvious way?
Will be on a roll of looking over all my characters’ “potions quaffed” stats (to decide which ones need potionholics anonymous classes) then accidentally try to load an old outdated file and get all those error screens
Hmm, I’ll take a look at this as soon as I get back! Is this an older character? It is quite possible that there could be 31 since a rift was removed I believe if memory serves, but either way I’ll take care of the count to not include it. Thanks!
That one is a bit trickier, it would require loading the entire character for every character which probably isn’t feasible. What usually happens is it is an older toon that has one piece (or block) that is an older version, which there is no way to know until it hits it unfortunately. Loading the character in the game first before opening it in the GD Defiler resolves that (and going forward it’ll never happen since I’ll add support going forward to newer versions).
Came here from modding because I want to see how to push the mods further, specifically multi-loading database.arz files. I was looking for CE and Defiler, to see how they push the boundaries and tweak things. I really want to look inside database.arz files but I’m getting sick of the learning curves here (msh is broken, tex is mostly undocumented and requires stupid utility, asset manager pathing, ArchiveTool silent fails and corrupt files, etc) Anyway I came here to learn, but unfortunately I refuse to install .Net 4.5 I already have 4.0, I used to be a developer for 2.0 and 3.0. Something about hosted apps and .Net bother me but I can’t put my finger on it atm. I am unwell and it shows through my whining I’m sure, nice work and good job.
Not dense, it is a little different…I need to probably change that and put parts of that toolbar into those windows instead to make it easier to use. Once I’m back from this trip I’ll be able to move some stuff around like that to make it less confusing, no worries! Thanks btw!
Click the ‘Install’ button, afterwards you’ll find the GD Defiler shortcut in your start menu. If you are trying to switch masteries, it isn’t set up to do that in an automated fashion…you’ll have to remove each skill (including the mastery) and keep track of how many total skill points you had in them, then add that to your available skill points.
This, it’s most likely a toon you haven’t played in a while, once you’ve loaded in the game again you should be good to go. Going forward I’ll be adding support for newer blocks but I probably won’t have the time to add older ones right now. Glad to hear you were a TQ player as well.
You have to go into ‘Documents–>My Games–>Grim Dawn–>Save’ if memory serves, I don’t have something nearby with the game installed right now to check for sure but it should be close to that…copying that character’s folder under that save folder or just the player.gdc for that character will suffice.
Once it initializes click anywhere on that splash screen to continue.
You have to go into ‘Documents–>My Games–>Grim Dawn–>Save’ if memory serves, I don’t have something nearby with the game installed right now to check for sure but it should be close to that…copying that character’s folder under that save folder or just the player.gdc for that character will suffice.
Once it initializes click anywhere on that splash screen to continue.