@slipperypete My buddy and I are having some issues with the item assistant. I’ve had GDIA for over a year now and up until today I haven’t had any issues with it. I put in some items and it spit them back out into the retrieval tab moments later. My buddy is now having the same problem. Any fix for this or idea what’s wrong?
Thanks for this! Do you know if I can make the changes (like to background colours) without having to rebuild the source? I tried editing the files directly from AppData\Local\EvilSoft\IAGD\storage\static
such as rarity-Epic.png
or rarity-Green.png
and the pre-generated files in AppData\Local\EvilSoft\IAGD\storage
but the changes don’t seem to reflect in the app itself. Do I need to refresh React somehow? Is there a cache I am unaware of?
Thanks once again!
I have used IA for a while with no problems, however, I recently ran into a problem. I have items in my last stash tab to transfer to IA, but they aren’t being picked up. I have closed my stash and gone to the other side of the map. When I look at IA, I see this:
Hello, brand new user. I am not seeing any of the pictures for items in IA. they all show up as the “un-loaded photo” icon. is this normal?
Also: the stuff disappears as soon as i put it in the last tab…i thought it wasnt supposed to until i closed my stash? not a big deal, just want to make sure it isnt a bug.
EDIT: closed and opened it and was prompted to update. pictures are now showing normally, but items still disappear immediately.
GDIA has a help section in app that covers all your issues and how to fix them.
Having the same issue! It’s new for me, and it started with one of the recent updates. I can’t tell if it was the update itself that caused this or the fact that I restored a backup when I bought the expansions since I thought my stash was gone (it wasn’t, I just needed to select no mod (HC) again. Sometimes it takes a white for items to reappear, and it seems to just spit out a random number of items that I have recently put in. It’s not always the same items, but one that has been pretty consistent in appearing is the Totally Normal Bulwark.
I thought they were duplicates, so I sold them. Unfortunately, they were not…
,1694258645,0,0,0,1]
[06-07 09:33:58] DEBUG Depositing 1 items to “C:\Users\Raz\Documents\My Games\Grim Dawn\Save\transfer.gsh”, classification: Hardcore
[06-07 09:33:58] INFO The previous stash file has been backed up as C:\Users\Raz\AppData\Local\EvilSoft\IAGD\backup\transfer.276.gs_
[06-07 09:33:58] INFO Deposited item back in-game, did not pass item classification.
[06-07 09:33:58] DEBUG All items fit into stash
[06-07 09:33:58] DEBUG Depositing: Item[records/items/gearweapons/guns1h/b102b_gun1h.dbr,records/items/lootaffixes/prefix/ao006b_poison_06.dbr,records/items/lootaffixes/suffix/a014a_ch_speedattack_02_we.dbr,
,804470360,0,0,0,1]
[06-07 09:33:58] DEBUG Depositing 1 items to “C:\Users\Raz\Documents\My Games\Grim Dawn\Save\transfer.gsh”, classification: Hardcore
[06-07 09:33:58] INFO The previous stash file has been backed up as C:\Users\Raz\AppData\Local\EvilSoft\IAGD\backup\transfer.277.gs_
[06-07 09:33:58] INFO Deposited item back in-game, did not pass item classification.
[06-07 09:33:59] DEBUG All items fit into stash
[06-07 09:33:59] DEBUG Depositing: Item[records/items/gearweapons/melee2h/c202_axe2h.dbr,
Any ideas on how I can fix this? It’s also spamming
,843030379,0,0,0,1]
[06-07 09:33:59] DEBUG Depositing 1 items to “C:\Users\Raz\Documents\My Games\Grim Dawn\Save\transfer.gsh”, classification: Hardcore
[06-07 09:33:59] INFO The previous stash file has been backed up as C:\Users\Raz\AppData\Local\EvilSoft\IAGD\backup\transfer.278.gs_
[06-07 09:33:59] INFO Deposited item back in-game, did not pass item classification.
[06-07 09:33:59] INFO Could not fit all items in stash, stopping early
[06-07 09:33:59] DEBUG Depositing 0 items to “C:\Users\Raz\Documents\My Games\Grim Dawn\Save\transfer.gsh”, classification: Hardcore
[06-07 09:33:59] INFO The previous stash file has been backed up as C:\Users\Raz\AppData\Local\EvilSoft\IAGD\backup\transfer.279.gs_
[06-07 09:33:59] WARN Failed re-depositing back into GD
whenever I’m away from the stash.
LE: FIXED! This was fixed by loading the database again while the game was closed. I had done it while the game was open after I had purchased the expansions.
Has anyone else had an issue whereby the filter for levels isn’t appearing in Item Assistant? This is what I see where there used to be two boxes for the levels between. I updated to the latest version, but still occurring.
Try resizing the window horizontally, see if it pops up.
Not something I’ve seen before, but the scaling looks off…
That’s it alright. Appears once I resize - but once I maximise, it disappears, and in two different aspect ratios as well.
Well, that’s irritating.
Cheers though.
Is there a simple way to mass transfer or flag all my hardcore items to softcore? Maybe change a filename or something?
I have all the DLC if that matters.
If you download SQLiteBrowser and open userdata.db in it, and then run : update playeritem set ishardcore=0
, that should set them all to softcore.
Hit save afterwards.
I got it to work. Thanks for the help.
Thank you for this tool! It looks like it has been made pretty ‘future proof’. Does it work with 1.2 out of the box?
A user on the IA discord says yes.
Cool, thanks for your answer!
Item Assistant is not compatible with the latest version on playtest.
No ETA on a fix.
EDIT: Working on a fix, suspect something internally has changed, maybe ItemReplicaInfo or similar. Related to the real item stats from IAGD 1.3 (v1.2 of IAGD should work fine on playtest)
EDIT: I lack IDA Pro on this PC, so will not be reverse engineering it for at least another month. Best case ETA is first week of November.
I’ll skip the telepathy:
@Zantai Could you perhaps ask the developers if there are any changes to the ItemReplicaInfo structure? (And if so, what)
As none of the DLL exports IA uses have changed, this is the most likely candidate for IA breaking on the latest playtest version.
There has not been a change to ItemReplicaInfo.
There have been changes to the way item tooltips are rendered, due to the addition of the icons. Maybe that is where you are running into a problem.
Thanks.
Might it be Game::GameTextLine
?
I see all the exports for GetUIDisplayText
remains unchanged, leaving the game text structure the most likely candidate.
If so, know which changes were done?