[Tool] Grim Dawn Item Assistant

Hey slipperypete,

I started to use Grim Dawn Item Assistant yesterday. Thank you for your awesome tool! I do have one problem with it. If I use the option “Transfer All” for let’s say Brutallax, I notice that sometimes the item is duplicated after transferring. In addition, some stat variants of the item might disappear. This seems to happen with all items. Is there any way to fix this problem?

Duplicated?
Transfer all is to transfer all the copies you have of the item.

As for stats changing, you’ll have to create a proof for that, it should be pretty much impossible.
IA doesn’t deal with any item stats, it just stores whatever GD tells it to, and displays the base stats for that “type of item”.

Maybe I was a bit unclear. What I meant is that if I place 4 different versions of Brutallax in tab 4 they will be neatly stored. However, if I then use the “Transfer all” option, I noticed that certain versions of the item seem to disappear and will be replaced by duplicates. For example, I have a Brutallax with +10% Crit Damage, +5 % Crit damage, +4% Crit damage and +11 Crit damage (whatever). After placing these items in tab 4 and transferring them to tab 3 I noticed that I have 2 copies with 10% Crit damage and 2 copies with +4% Crit damage but the other items seem to have disappeared.

I’m having a similar, if not the same problem. I’ve often noticed that when I definitely have only one legendary of a name, I’ll put it into IA and there will be two copies, and when put back in the stash will have the exact same stats.

I’ll set aside some time tomorrow to investigate

Edit:
Patch notes:

  • Fixed a possible item-duplication bug which could occur if the player was already standing at the stash when launching IA, open&closed the stash, and then re-opening the stash exactly 1.5 seconds after closing it.
  • Fixed a rare issue storing certain items

Hotfix:

  • Should once again work when running as Administrator with UAC enabled
  • Should now properly display some missing pet stats (after parsing item stats again)

Would you be able to upload a clean file, my security has just tagged it as being infected with ransomware
It’sonly happened after downloading the newest update

Virus scan reports:
IAGrim.exe
Installer
Zip file containing all executables in IA (exe/dll)

At most I suspect you’re getting a false positive.

Those reports are saying the installer and .exe has HEUR/QVM06.1.0000.Malware.Gen

Also my security is tagging the items.html, iagrim.exe, thursday.zip and I forgot the 4th file

Those reports are saying that 54 anti virus programs detects it as clean, and one single anti virus claims it has malware, but detected using a heuristic algorithm.

HEUR means its being detected via a heuristic, eg some code in IA simply fits a similar pattern as said malware.
Thursday.zip is your database backup, contains no executable what-so-ever (unless you’ve placed one in your GD savegame folder)
Items.html you can look at yourself in notepad, it’s the html code used to generate the item view.
And IAGrim must be a false positive :slight_smile:

You can either whitelist IA, or wait for the next update whenever it comes and see if whatever pattern they’re detecting is still present.

OK thanks for the explanation I’ll add it to the ignore list then

The filter category “Others” got broken in one of the previous updates. It used to show only Fraction Mandates, devotion reset potion and similar stuff, now it shows everything, exactly as “Any”.

Will look into it.
Been separating some of the code, it’s also being used at http://items.dreamcrash.org/Items
(Obs: Site is still in its infancy, issues are to be expected)

After adding to ignore list and redownloading and istalling, I have loaded up the zenith mod with all 4 stash tabs unlocked, I transferred the Heralds Ward to stash and it dissapeared from the program but has not appeared in game

What is the point of this mod if you don’t see the real item stats and values?

How can it search for a particular stat when IA doesn’t even know all the stats my item has?

I feel like I must be missing something so obvious that it means my noobness has reached epic (nay- legendary) proportions.

Example:

to store more items than your inventory could.

As the stats are based on a seed and created by an RNG based on it, it is difficult to impossible to show the actual stats, as they are not stored in the item. All stash tools have that issue

How can it search for a particular stat when IA doesn’t even know all the stats my item has?

It should know the most popular stats, which ones are you missing ?

Ahh, thank you, that makes a little more sense now. I tried to link an example of a stat line on the real item that didn’t exist in the IA “entry”. (below)

But that probably is minor since we wouldn’t be able to compare the values anyway. I suppose this would work as a ultra-quick storage to dump items I didn’t want to futz with on my current character, or long term storage/etc.

Thanks for the info

Imgur

<a href=“http://imgur.com/6CkXQ49”><img src=“http://i.imgur.com/6CkXQ49.jpg” title=“source: imgur.com” /></a>

I wasn’t handling the “Modifier” version of offensive and defensive ability.
Rewrote the stat code to work better with the items page, and some of the modifier stats got lost in the migration.

(Fixed as of now, at least in IA)

I wonder if there is a way to trigger some kind of screen capture of just the item window, saved locally, and that could somehow be tagged to the item in IA as it loots it from the 4th bank slot. Then IA could just throw up the JPG. It could “default” if it’s missing for some reason. Wouldn’t be able to search or sort on the actual values, but at least you could see them (and still filter as it does now).

I guess when I really think about it, once you have filtered which stats you want, it should be really easy to inject all of the results into your bank and just compare them in-game. Then toss the ones you don’t want back into the 4th slot abyss. Is that what most people do?

Anyway, great looking tool, thanks for the immediate feedback

I’m already able to read the in-game tooltip of items, I could parse that and use it to reconstruct the real stats, but opted to wait until I can do it “the right way”.
I’m actually quite close to reproducing the real stats for items, but then I started playing Fortresscraft… and still am! :wink:

Patch Notes:

  • Fixed na rare bug transferring items
  • Fixed some stats not displaying in IA
  • Gracefuldusk no longer default item site for IA (this can be changed in item-kjs.html if anyone wishes to revert to graceful)