[Tool] Grim Internals

Ah ok, thank you :slight_smile: It all downloaded as 1 big download, so I didn’t see the patch history and on Crate’s patch notes forum I didn’t see anything for 1.1.5.2, just hotfix 1 for 1.1.5.1. I shall wait patiently for the update :smiley:

usually how long does it takes for grim internals to be updated?

Usually 12-24 hours.
Sometimes shorter, sometimes longer :sweat_smile:

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alzjGE9Z_700wa_0

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Have a cup of coffee our queenie

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Grim Internals (x64) v1.90 Download-Link (MEGA)

v1.90

  • Updated for GD v1.1.5.2

  • For all “Fashion Lovers”: added a notification when you receive new item illusions.

    Click for picture

    Notification can be disabled in the .ini file
    [Settings]
    NewIllusionAlert=False

  • Added new tag to the GI localization file (see first post):
    tagGI_CinematicIllusionAdded={^g}New Illusion Added!

Known issues:

  • Steam Cloud Save is not functioning properly when you launch Grim Internals!
    To prevent possible data loss disable Cloud Saving!
  • some tooltips in the Configurator are missing.
  • The Configurator window becomes unaligned and illegible when the desktop DPI scaling
    is set higher than 100% (A workaround is in the Q&A section, please read it!)
  • You can’t edit/delete teleport locations within the Configurator;
    instead use an external texteditor to edit the file “GrimInternals_TeleportList.txt”.
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Thank you and have a nice holiday!

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I dont usually post here but I wanna let you know your efforts are appreciated and highly valued! Thanks for your tireless and speedy efforts in keeping this amazing tool up

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Thanks :heart_eyes:

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that was fast! thanks man

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This is a nice little touch. Very cool.

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wooow the illusion notification is nice! great touch :smiley:

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tks~~~~~~~~~~~~~~~~~~~~~~

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Did the cat eat the birb?:scream_cat:
image

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Is this a new feature, that GG snuck in, or did I miss the green beam for double rares so far?

In any case: noice. :smiley:

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Thanks for the prompt update Glocken!!!

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You’re all welcome!

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It was a spontaneous idea to implement this. :grinning:

Oh no, what have you done? Bad cat! :wink:

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Hey @tsuelue, the loot beam was implemented in v1.86.
I’m glad you like it too!