Back when they implemented the “new” forum last summer omnitrio created a “test topic” where him and I both did a lot of testing of the limits of what was possible with the forums editor. There are tons of examples in this thread…
…that you can learn from if you like. We had a bit of fun with it.
hah… I have to see if I have the willpower yet to continue on with it. Have to think on that If I did I think I’d probably scrap what is there and redo it differently.
I’m having an issue where the ui for the configurator is scaled wrong for my 4k monitor. I can’t see any of the options. Is there anyway I can disable the dpi scaling for it? Or do I have to modify something in the .ini file?
Is it hard to code the feature when you loot an item with GI (or other?) program is marking that item is learned via blueprint or something? Like Thud under D3… Flashing when not cubed.
I don’t think that it is possible to identify an item, whether it was learned by blueprint or not.
If someone has other infos, please inform me.
At least it is possible to identify an item, whether it has a new illusion available or not.
in <blueprint>.dbr there is a string like “artifactName,records/items/upgraded/gearhead/c049_head.dbr,”
the only way i found is to store a list of pairs “blueprint-item”
Oh, you made a good tip!
I was looking at the item structure to determine if the item was learned by a blueprint. Comparing the item name with all learned blueprints makes more sense. Thanks for the tip!
@ocsisajt What is the reason to stash only unlearned items?
I ask because to see if the effort is worth fulfilling your wish (and if it would be useful for other GI users).
Because if i have the opportunity to craft an item then i don’t need to stash it.
With crafting i can add stun/freeze/etc whatevs i want. (but you know it )
So, with the next GI version you can enable marks for dropped items (with special properties) for better visibilty (could be handy if you don’t have a rainbow filter installed or you have bad eyes like me).
Atm I’m thinking about how to display the different items.
Currently it looks like this: