Pre-release(wiki mainly) seem to use the “total damage” alot, which seem to be multiplicative with other % +damage, where the “all damage” is additive. I just check in game/grimcalc and the total damage is completely gone? Am i correct all the %+damage expect enemy type(undead/human etc) specific are additive now?
Prior to B30, “total damage” was exactly like “all damage” is today. “Total damage” today is new, and it a multiplier to all your damage, but it only exists in special skill cases, such as Phantasmal Blade transmuter and Maiven’s Sphere of Protection.