But
- MIs will drop, especially those that are “boss specific” since bosses have 100% drop chance
- It does not take hours to refarm a new one, and it does not require you to update them every 5-10 levels.
You are underestimating how easy they are to obtain.
Here is an example of my latest build that I played SSF.
I wanted to make a 2H melee Warlord.
I first look up in Grimtools what MI 2H melee weapons there are that enhances the skills Warlord has to offer, Cadence, Blade Arc and Righteous fervor.
Then I look up other MI’s that have skill modifiers (helmet, medal and amulet) and possibly other MI gear that has +skill bonuses.
Then I cook up some very crude GTs with just skills and said items
Cadence blueprint Warlord, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator
Blade arc blueprint Warlord, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator
RF blueprint Warlord, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator
This process took about 30 min. Adding devotions would take longer time but for each build I know I should grab Kraken, a resistance reudction devotion (Assassins mark or Rumor) and at leaast one defensive one like Tortoise, Ghoul or Behemot. On the physical damage builds I should aim for Vire and/or Azrakaa, and the acid damage ones Yugol and Abomination.
I decided to go with Cadence because blade arc weapon seemed to be way better on say a Death Knight who has tons of flat aether and vitality damage to convert, and RF seemed to lean too heavy on the Oathkeeper side, Soldier tree had not that much to offer in terms of offensive powers due to acid damage.
So, I made a devotion map for said build Warlord, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator with some points to spare so I can either pump in one more tier-2 devotion like dire-bear, another circut breaker like Ghoul, or just pick nodes here and there which grants attack speed (2 in jackal, 2 in spider etc) or whatever is needed/seems fun/useful. This took 5 minutes.
Now planning how to level this dude. Started with forcewave, try to always have a big 2H weapon and casting speed. Did this until I got the cave where the Cadence mace dropped. Since the boss was quite hard at this stage, I was content with the one he dropped (100% drop chance) respecced to cadence and moved on. Got the amulet by killing Morgara (100% drop chance). The medal is dropped at 100% chance from a boss in a cave in “act 1” which has 3 random spawn locations. I did not bother to get it, will get one once I get to Ultimate. Before getting to kill Karroz 7 of that helmet and 6 of those shoulders had dropped around the Homestead areas so I saved a few of them, those that had the most resistances and put on one of them. I know I want that soldier belt from the crabs in AoM so I did some AoM before going to the FG storyline (just do the first Q there to get movement augment for medal right)
Once I hit level 40, I felt it was time for a weapon upgrade. That is the only thing one need to refarm. So I ran that cave again, boss was easier now so I decided to get 3 weapons. It took 3 trials (you know, 100% drop chance) and took the one that had best attack speed (speed is king) this took less than 10 min all in all, not “several hours”.
This were easy peasy in Veteran, we got to level 60ish when all main quests were done. I will skip elite, just waste of time. So in order to prepare for Ultimate I ran some more side quests, bounties and totems. Got to level 70 and refarmed the weapon once again (same drill as at level 40). Wanted a better belt too, because belts armor is global armor. So I ran the ugdendog areas about 15-20 min to also do some totems and I dropped 4 good belts which all were worth saving. Also got to reputation status high enough with Coven to buy that chest piece level 65 version.
Hit ultimate at level 70. Now I felt it was time to grab that medal so I searched for the cave using grim tool map to see its 3 spawn locations. Bingo, got it on the first try because 100% drop chance you know? +3 deadly momentum is really powerful for this chap. Also craft Juggernaut relic.
Now he just blasted through the game like a titan! Saw that I was close to getting to honored with several factions, which meant that I can get writ and boost their rep gain even more. Started to do the hidden path to get those nice solael pants that always roll with aether and bleed res, life steal and freeze res. Used the first one I got (also 100% drop chance). Also got several upgrades of helmet and shoulders just by running around doing quests and stuff around Homestead.
Level 84 time for another weapon! Again, 3 runs = max 10 min and we got 3 weapons all which were insane upgrades.
Just blasting through the game, nothing is hard tbh (yet). Came to AoM ungdenbog again oh time to look for another belt upgrade. BINGO got several ones by the time we got to Barrowholm.
Oh, now we are honored with Coven, in fact almost revered! lets get those rings baby! And see if there are some side quests we can do to get revered for that level 90 chest armor. Oh yeah here we goooo!!!
Once we got to beat the “only” three hard things in this game for the main story (Kymon, Korvaak and Master of flesh). I had a look on what was missing.
- higher armor gloves with attack speed affix. I crafted 20 such, got 3 worthy upgrades.
- amulet has been with me since level 30-something… this I can refarm
- medal can be upgraded too…
so I did 3 runs of Mogara and 3 runs of Gutworm. Took about 15 min.
Main campaign completed in ultimate in 18 hours.
Now before I went to do the skeleton key dungeons and SR up to 20, I had a look at the reputations again and saw that some key ones were not revered, so I fixed that. Farmed 5 more pants from Solael 5 runs less than 10 min. Patched my resistances and used an attribute respec potion. Wait, I forgot sometihng… a level 94 version of the weapon! Did 3 more runs to get it less than 10 min you know.
And… what to do with those “free” devotion points? I just grabbed attack speed nodes.
After 1 more hour after “beating the game” I had a build that I did the skeleton key dungeons with and SR 20. It was pretty hard at times, but managable by using evade at the correct times and not facetanking all the time.
So, no “refarm every 5-10 levels for hours”. By planning around the core items in advance, it made me have more checkpoints and things to look forward to. It made the play experience more enjoyable and smooth for me. Would it had worked anyways just by planning the skills / not planning anything? Yes of course. But it made me think less when in the game and just enjoy the ride, isn’t that why we make plans?
You should play how you think is fun, but again, these “refarms” does not take several hours every 5-10 levels. And planning does not take dozens of hours. For me, it was less than 1 hours. You have already spent too much time on stuff that does not matter like breakpoints for Blast Shield or wheather 1 point in conceration is good, or which is the best temper or safeguard. Just ignore such things in the beginning, you can consider that once char is level 100 and fully geared and you wanna do stuff like SR30+ etc.
Planning around and refarming these core items is what makes leveling new builds in Grim Dawn over and over again what is fun. There are not that many other ARPGs where you have this system with items, and I like to take advantage of it. It enhances my game experience. And I wish it will do that for you too once you can give up on the “oh but it is RNG and it will take hours and hours to do”. It will not. Only if you wanna get the most sick rolls on these items, it can take several hours. But we don’t need such rolls to beat SR20-30.
Planning for core items also makes me better mentally prepared for what areas I should “clear all” vs. areas I can “skip” and so on. It makes the playthrough more efficient in that sense.
List of priorities when making a SSF build (imo)
- main damage dealing skill and damage type (includes resistance reductions)
- items that supports that damage dealing skill and damage type
- How to sustain? Life regen, prevent damage, life steal? Which ones fits the build/class best?
- devotion that supports that damage type (resistance reduction) and some defensive ones
- maxing and overcapping resistances, good armor
- good CC resistances
- OA and DA
- piloting
- optimizing skill points
Now, this “I can not plan around items because of RNG” “it takes dozens of hours to plan” “refarm items every 5-10 levels for several hours”, must come from somewhere. I wonder from where, because it is not simply true. Maybe in 2018, but not in 2025.