Just using the GT sheet numbers for now. Pool / (drain-regen) = duration.
And using 5K pool to be conservative.
Ignoring any absorption or leech for now. Not tested.
The idea is to benefit from lessened energy on the first node while compensating with %WD+35%RR and maxing the last 2 nodes for AoE /crit/and also damage - as the last node maxed has very decent damage with minimal energy cost.
…and imho keep energy costs within realistic energy drain capability of the Apostate.
–>Some quick numbers:
~2500% aether damage (25 multiplier)
last node @100% convert =254 flat vit->aether *25 ~6K
maxed first node: 210 + 230/s vit decay (vit has no RR so ignore decay) = 210 * 25 ~ 5.2K
(energy drain 267/s *2 *0.9 = ~480/s)
first node current: 41 aether + minimal vit decay = 41 *25 ~1K
24% avg wpn aether damage with soul harvest ~ 4.5K
(energy drain ~250/s)
-If maxed + wpn damage = 5.2(first node) + 4.5(%wpn) + 6K (last node)=15.7 K
-Not maxed = 1 + 4.5 + 6 = 11.5K with extra RR multiplier of .35 = 11.5 *1.35 = 15.5K
It possibly will work out to similar damage numbers as using Arcanist and maxing the first node, instead of Inquis, with everything factored in. It could be better on high aether-resist enemies. However, juggling the equipment numbers requires some serious devotion compensation and this may result in relative damage losses.
And why Inquisitor? It’s a change in game play from the typical spellbinder 2-button defence.