Trying to put together an Apostate Aether Drain Essence around Screaming Veil - suggestions welcome

Grimtools: Current proposed Apostate DE

Idea is to:

  • Use %wpn conduit with the insane Aether 2H of Screaming Veil

  • Keep first node of DE minimized to keep energy under control @~200% cast speed energy is around 140 *2 * .9 = 252/s Currently works out to just over a minute of uninterrupted spam.

  • I don’t have the particular conduit or medal yet, so need to keep them bare to see what rolls up.

But… it looks a bit fragile. So maybe I’m not approaching this the right way. Open for suggestions. Thx.

Come on… What is this idea. How are you testing Energy Regen, not on a dummy?

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Just using the GT sheet numbers for now. Pool / (drain-regen) = duration.
And using 5K pool to be conservative.

Ignoring any absorption or leech for now. Not tested.


Edit:

The idea is to benefit from lessened energy on the first node while compensating with %WD+35%RR and maxing the last 2 nodes for AoE /crit/and also damage - as the last node maxed has very decent damage with minimal energy cost.
…and imho keep energy costs within realistic energy drain capability of the Apostate.

–>Some quick numbers:

~2500% aether damage (25 multiplier)
last node @100% convert =254 flat vit->aether *25 ~6K

  • maxed first node: 210 + 230/s vit decay (vit has no RR so ignore decay) = 210 * 25 ~ 5.2K
    (energy drain 267/s *2 *0.9 = ~480/s)

  • first node current: 41 aether + minimal vit decay = 41 *25 ~1K
    24% avg wpn aether damage with soul harvest ~ 4.5K
    (energy drain ~250/s)

-If maxed + wpn damage = 5.2(first node) + 4.5(%wpn) + 6K (last node)=15.7 K
-Not maxed = 1 + 4.5 + 6 = 11.5K with extra RR multiplier of .35 = 11.5 *1.35 = 15.5K

It possibly will work out to similar damage numbers as using Arcanist and maxing the first node, instead of Inquis, with everything factored in. It could be better on high aether-resist enemies. However, juggling the equipment numbers requires some serious devotion compensation and this may result in relative damage losses.

And why Inquisitor? It’s a change in game play from the typical spellbinder 2-button defence.