[TUT] How to import Titan Quest models into the editor

First post updated!
Thx for the reminder, Elfe!

I am a bit confused here. The mesh converter is converting meshes, it does not seem to touch animations. Do animations also need to be converted sometimes ? Is there anything that does this, or are we simply lost at that point and cannot use the mesh either ?

That’s right, the converter doesn’t touch animation files.
The first versions of the mesh-converter were only able to convert mesh files from type 0x0b.
Later on the converter was able to convert all mesh file types correctly and therefore to play their animations.

TL;DR The quotes are outdated…