Two questions:
When the skill procs, does it heal me, or the skeleton that procc’d it?
Does the damage scale off of player damage% and vitality%, or off the pet’s damage% and vitality%?
Thanks!
Two questions:
When the skill procs, does it heal me, or the skeleton that procc’d it?
Does the damage scale off of player damage% and vitality%, or off the pet’s damage% and vitality%?
Thanks!
Heals pet.
Based on pet stats.
What reaper said. One note to add: The cooldown is shared across all skeletons, meaning you’ll only ever proc one at a time.
That is wonderful news for my cabalist, thank you!
(Except for the shared cooldown thing, but I can work with that.)
Thanks again!
Are you sure? I’m procing up a storm with my fangs. Maybe its just because it’s always going off at the earliest possible time, but im always seeing fangs flying about.
Well the Fangs is 0.6 sec cooldown with a 20% chance.
So what limits how often it happens? Well math tells us in most cases its the 20% chance. Skeletons having a large number raise the odds of it going off every cooldown massively.
Jeez. I was planning a DK build with Arcane Bomb tagged in Raised Skells. So, the arcane damage it will do is skells arcane, not mine? I’ll fail, then 