UI - immovable Blueberry Bushes in lake water - V0.7.6

I like to create nice little blueberry patches in a forager’s fenced backyard. Mostly this works OK but I have noticed a situation where some unlikely things happen:

  1. Blueberry bushes grow in lake water. Really? Really! I am currently playing a scenario where I’ve discovered five such wet blueberry bushes (approaching Tier 3 at the time).
  2. If a blueberry bush is growing in lake water, it cannot be relocated to my forager’s backyard blueberry patch (at least, I haven’t yet found a way to do this). It’s very disappointing because it means that sometimes I have to trudge a long way to harvest blueberries when I could be poking a bear in the eye with a blunt stick.
  3. I have tried putting the minimum of one and maximum of three workers onto individual wet blueberry relocations but they are stubborn little wet blueberry bushes with deep roots as I can’t budge them.
  4. The only way to cancel a wet blueberry relocation is to X both the origin and destination sites. If wet blueberry bushes are in the game to keep us on our toes, then could I please ask a small favour? It would be much nicer from a UX perspective if I only had to cancel one or other and it automatically dealt with the other. This is because I can’t always remember which stubborn, wet blueberry bush was destined for which spot in my backyard blueberry patch.

Thanks.

P.S. Can you please introduce blueberry jam into the game? I like it on my toast in the mornings. :wink:

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