I am glad you guys fixed it. Frankly i found it pretty idiotic that i was able to freeze an ice giant. Rashalga, thematically it works but Moosilauke, i ask -Why?
I thought it applied on skill being triggered and causing damage, not freezing them. So got a citation by any chance for that?
Olexra quickly put her studies to practical use, developing a technique to flash freeze enemies who made it within striking distance.
Then the text should specify that is only works on weaker enemies. Too much stuff is trial and error in your game, I can understand your reasoning behind disabling CC to some degree (even though I still think it’s poor game design, a time reduction would balance this perfectly), but it’s just so confusing to the average player who relies solely on the information given in your game.
Honestly I think skills like OFF need to have 2 effects applied to the target so that even if the mob is immune to the CC you can at least get the damage/resistance debuff out of it. As it stands now I honestly feel like it’s a trash skill only.
Some might say the fire/phys resist is to strong but honestly that’s just number tweaking to bring it in line… I would gladly sacrifice some of the debuff potential to allow it to affect bosses and elites. It’s just useless vs them now and only really useful as a trash clear mechanic.
it would be ideal imo. the possibility to freezelock bosses was an aberation but having diminushing returns would be perfect. so you could stun/freeze them for 0.5s, or instead of 50% slow you get 25%, something like that.
As much as I hate my first post to be a pedantic argument, I felt that this needs to be said.
Crowd can also mean ‘to move too close to’. Given that CC is a term used in MOBAs where such effects often target only a single entity, I believe that this dual meaning is why it is used there. Perhaps a better definition would be to say that Crowd Control is a type of effect used to limit the actions of one’s opponent(s).
That said, I don’t believe that CC effects should work versus upper-tier mobs at full effect as that leads to rofl-facestomping them. Not working at all on the other hand leads to the analytic simplification that if they don’t work when you’d most want them to they’re best ignored until all other options have been exhausted.
As for actual desired change, I’d be happy to see either downgraded or shortened effect applied to bosses as opposed to nothing occurring.