basic character approach is
maxed resists (+bit of overcap on certain)
using level relevant armours (don’t wear lvl 50 pants/shoulders etc as lvl 80 etc)
armour absorb over 92% using scaled hide/platings
health should be 150to200 hp per char level, so level 100 char min hp should be 15000(preferably more).
Decent Defensive Ability, depending on where you are in the game the value can be higher or lower, endgame you’re looking at around 2700-3000, during levelling or beginner lvl 100 you can be under, so like 2500 DA for budget/starter lvl 100 char isn’t horrible.
Then healing sources, if you have weapon attacker skill you can scale lifesteal, but you want decent amounts of it, like 15% on the lower end. If you go regen you can do like 2-3000 regen. Alternatively you mix regen and lifesteal and or heal procs like Chariot/Wayward souls devotion.
*Keep in mind lifesteal requires %weapon dmg, so wont apply to non-WD effects unless natively included (ex Drain Essence type).
And it scales below in effect with %weapon dmg amount, so 50%wd skill = 50% lifesteal amount applied (ie 10% lifesteal becomes 5%), so if you have low %wd attack, like EoR, it can be extra important to either have extra %lifesteal amounts
if you browse beginner collection you can see the general approach to different builds applied 🔰 Beginner Build Compendium - 115 guides for AoM & FG expansions ,
can be handy learning skimming grimtools or snapshots, to see how people solve certain stats, or which paths/components/“universal” item types they consider useful for their goals