Units selection, mini map, technology and terraform controls

Ideas;

  • Units selection

    If we select units we do not have information about them; how many, the type, and where they are in the map, between other basic information.

  • Mini map

    Since we can explore the map, is necessary a mini map to avoid lost in it.

  • Technology

    Should be great if we can get a technology tree in the Library to enhace the buildins, units and other things to different things. Something more like the Renaissance from the middle age. Also this can add many hours of gameplay

  • Terraform controls

    I can not explain how frustrating is try to modify the terrain to enhance the city and not having control over whether the land is filled or whether soil is removed, having basic terracing tools (such as adding or removing soil) is basic.

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