Unpredictable force - N&O Octavius Battlemage

This battle mage uses Nex and Ortus with Cadence as main attack skill.

Who did say that battle mage builds don’t have enough power and N&O are for elemental builds only?

scary-look-why-so-serious-meme

So, let’s have some fun. :wink: The build:

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Active buffs are: Battlecry, Fighting Spirit, Inspiration and Wayvard Soul

Quick GT link for reference:
https://www.grimtools.com/calc/DV9qYgLV

Cadence damage statistic with deadly momentum and active buffs mentioned above:

a777abfb4bddc866fd108e7aeb3401de

Guide is in progress.

Death Hammer

Note: Screenshot was made with permanent buffs

https://www.grimtools.com/calc/mN4LbL5N

Build setup

Gear setup

You can use crafting bonusses on helm and medal to close the gap in stun resistance.

Devotions setup

Skills setup

Soldier mastery

Necromancer mastery

Damage: Physical
Active skills: Blade Arc, Bone Harvest, Eldritch Instability, Ill Omen, War Cry, Mark of Torment
Passive skills: Field Command, Spectral Binding
WPS : None

Build concept:
It’s an alternative build setup of DK on physical spam BA using Soul Harvest and Ulzaad’s Decree to boost BA damage.

I was looking for DK builds on blade arc and found interesting build from @grey-maybe. That build was focused on using Korvan Celestial Halberd with Bloodrager’s Endless Frenzy set and I thought what if we use Targo’s Craft pieces with Gutsmasher instead?

Credits to: @grey-maybe for the help with improving build setup, polishing the build and testing it in Shards.

Pros:

  • Good DPS and damage
  • No problems with main campaign content
  • No green items in gear setup
  • High armor
  • Build close 75th Shard and should complete 170 wave as well

Cons:

  • No skills disraption resistence
  • Lack of crit damage - can be an issue for high Shards or for high waves in Crucible
  • Low attack speed
  • Low physical resistance - it’s partially compensated by high armor
  • Some resistences are not overcapped
  • Didn’t test the build against super bosses - have no idea if the build can handle them or not

=========================

–DESCLAIMER–BEGIN–

I use GD Stash to test build concepts and to reveal build true power or to discover potential build support issues. So please keep in mind that the next two builds are posted with gear rolls pretty close to the best.

Most of my builds are focused on main campaign content since build concepts not always allow to complete greater challenges.

–DESCLAIMER–END–

Brothers in Death - Death Keeper

Note: Screenshot was made with permanent buffs

>> Grim Tools Calc for max rolls <<

>> Grim Tools Calc for average rolls <<

Build setup

Gear setup

Devotions setup

Skills setup

Soldier mastery

Necromancer mastery

Damage: Vitality & Decay
Active skills: Cadence, Bone Harvest, Dreeg’s Wounds, Ill Omen, War Cry, Bloodthrister, Mark of Torment
Passive skills: Field Command, Counter Strike, Spectral Binding, Harbinger of Souls, Soul of Nazarn
WPS: Zolhan’s Technique, Reaping Strike and Necrotic Edge

Build concept: Melee 2h vitality Death Knight using Cadence as main attack spam skill and boosting damage from Soul Harvest, Hungering Void and other sources

Credits to: @Archangel2245 for testing build in Shards and providing feedback, @SKS000 for skills adjustment proposal.

Pros:

  • Good DPS and damage
  • No problems with main campaign content
  • No green items in gear setup
  • High armor and life steal values
  • Good physical resistence
  • Build can complete 65th Shard, but it won’t be an easy walk

Cons:

  • No skills disraption resistence
  • Lack of AoE and crit damage - can be an issue for high Shards or for high waves in Crucible
  • Killing speed isn’t so high as for some other builds like lightning Warder
  • Chupacabra can cause some problems if you fight against the Nemesis with mutators on Health and Health regen boost active
  • Some resistences are not overcapped
  • Energy regen could be sometimes an issue
  • Didn’t test the build against super bosses - have no idea if the build can handle them or not

=====================

Brothers in Death - Death Executioner

Note:

  1. Screenshot was made with permanent buffs
  2. The helm and medal were crafted to get chaos resistence bonus, so chaos resistence should be 80-81% with good crafting rolls

>> Grim Tools Calc for max rolls <<

>> Grim Tools Calc for average rolls <<

>> Grim Tools Calc with alternative rings <<

Build setup

Gear setup

The setup is similar to previous build except the follwoing items:

Devotions setup

Skills setup

Soldier mastery

Necromancer mastery

Damage: Vitality & Decay
Active skills: Blade Arc, Reaping Arc, Bone Harvest, Dreeg’s Wounds, Ill Omen, War Cry, Bloodthrister, Mark of Torment
Passive skills: Field Command, Counter Strike, Spectral Binding, Harbinger of Souls, Soul of Nazarn
WPS: No

Build concept: Melee 2h vitality Death Knight using spam Blade Arc as main attack spam skill and boosting damage from Soul Harvest, Hungering Void and other sources

Pros:

  • Good DPS and damage
  • No problems with main campaign content
  • No green items in gear setup
  • High armor and life steal values
  • Good physical resistence

Cons:

  • No skills disraption resistence
  • Lack of AoE and crit damage - can be an issue for high Shards or for high waves in Crucible
  • Killing speed isn’t so high as for some other builds like lightning Warder
  • Chupacabra can cause some problems if you fight against the Nemesis with mutators on Health and Health regen boost active
  • Some resistences are not overcapped
  • Energy regen could be sometimes an issue
  • Didn’t test the build against super bosses - have no idea if the build can handle them or not

=====================

–DESCLAIMER–BEGIN–

I use GD Stash to test build concepts and to find out how good it can be. So please keep in mind that the next build was posted with gear rolls pretty close to the best.

–DESCLAIMER–END–

Death Knight - Morgoneth’s Cold Fury

Note: Screenshot was made with permanent buffs

Note: Screenshot was made with permanent buffs and all temporal buffs

>> Grim Tools Calc <<

>> Grim Tools Calc with alternative devotions setup <<

Build setup

Gear setup

Spiritseeker Cord - grants us cold damage support and skills bonus for Necromancer mastery.

  • Iskandra’s Balance - grants us not only % AS bonus, but more important the relic provides solid boost to our damage helping build to fight against strong mobs (Alkamos, Moosilauke and etc) with high cold resistance.

  • Mythical Direwolf Crest - grants us ability to to dual wield melee weapons

Devotions setup

Alternative Devotions setup with Leviathan

Skills setup

Soldier mastery

Necromancer mastery

Damage: Cold
Active skills: Cadence, Bone Harvest, Ill Omen, War Cry, Bloodthrister, Mark of Torment, Amatok’s Breath
Passive skills: Field Command, Spectral Binding, Harbinger of Souls, Chilling Weapon
WPS: Reaping Strike and Necrotic Edge

Build concept: Melee dual cold Death Knight based on Mythical Dreadweaver scepters and Armor of the Eternal Night set. This is the rebirth of my AoM cold DK build for FG.

Cadence and BH are our main attack skills. We use Deadly Momentum and Soul Harvest to boost our damage and Necromancer’s WPS to improve the DPS. You can also try to reinvest few skill points into Zolhan’s Technique to increase WPS pool.

Credits to: @Stupid_Dragon for neat idea to use Morgoneth’s set to get more RR.

Pros:

  • Good DPS and damage in campaign for this kind of builds
  • Can complete main campaign content and dungeons
  • No green items in gear setup
  • High armor and life steal values

Cons:

  • No skills disraption resistence
  • Lack of RR for cold - lower damage and cleaning time compared to other class combinations like Reaper
  • Low attack speed - the gloves don’t have % AS bonus
  • Low physical resistance
  • Some resistences are not overcapped
  • Energy regen is an issue - cold be fixed by using Royal Jelly Extract

AoM: Death Knight - Cold Fury

dk-dual-cadence-cold-for-aom

Note: Screenshot was made with permanent and temporal buffs

>> Grim Tools Calc <<

Damage: Cold
Active skills: Cadence, Bone Harvest, Blitz, Ill Omen, War Cry, Bloodthrister, Mark of Torment
Passive skills: Field Command, Spectral Binding, Harbinger of Souls, Chilling Weapon, Frostdread Presence
WPS : Reaping Strike and Necrotic Edge

Pros:

  • Good DPS and damage
  • No green items in gear setup
  • High armor and life steal values

Cons:

  • No skills disraption resistence
  • Lack of RR for cold - lower damage and cleaning time compared to other class combinations like Reaper
  • Some resistences are not overcapped
  • Energy regen could be sometimes an issue.

Gameplay (campaign)

So far there were no cold DK builds. So I decided to try to craft such build. Build concept is based on Mythical Dreadweavers usage - it give us flat cold damage for auto attack, sweet skill mod for BH and War Cry.

Cadence and BH are our main attack skills. We use Deadly Momentum and Soul Harvest to boost our damage. Gameplay is pretty nice and not tense. Cold DK ofcause is not such effective and deadly as other cold builds having more sources of RR and cold damage boost, but is good enough.

The build is tanky on the one hand and has good cleaning time (fighting) on the other hand. BH can be used to kill running away mobs under fear effect - I didn’t have any problems with it. Since some resistences are not overcapped (for example fire resist), you may need to use potion in fights against some strong enemies like Gargabol. Sometimes you could have issue with lack of mana.

Max damage dealt was 207K. Under buffs cadence damage can be boosted up to 75700 cold and 5000 frostburn; BH - up to 71400 cold and 11000 frostburn.

Credits to Archangel2245 for gameplay video from test runs; to John Smith and Safarel for help with polishing build concept!

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Reaper - Cold touch of Death

>> Grim Tools Calc <<

Damage: Cold
Active skills: Beronath’s Fury, Bone Harvest, Shadow Strike, PB, ABB, RoS, Mark of Torment, Bloodthrister
Passive skills: Veil of Shadow, Spectral Binding, Harbinger of Souls

Pros:

  • Solid damage and good DPS
  • No green items in gear setup
  • Solid life steal
  • High RR

Cons:

  • No skills disraption resistence
  • Glass build - “on the edge gameplay”
  • Some resistences are not overcapped
  • Energy regen could be an issue.

Gameplay (campaign)

To my knowledge there were no dual wield cold Reaper builds so far. So I decided to try such type of Reaper build. Build concept is based on boosting cold BH damage by using Mythical Dreadweavers, Mythical Dreadchill Mark and Mythical Iceskorn Talos.

Main source of damage is given by BH with ABB combination. We use Beronath’s Fury as auto attack to trigger WPS while waiting for BH CD. Gameplay is pretty cheerful on the one hand and edgy on the other. Build requires good reaction and piloting skills to unleash the potential. The damage outcome is pretty good. Max damage dealt I got was 334K. Under buffs BH damage can be boosted up to ~84K cold and ~15K frostburn.

Credits to Archangel2245 for gameplay video from test runs; to mad_lee for the build request and John Smith for help in build adjustment!

–DESCLAIMER–BEGIN–

I use GD Stash to test build concepts and to find out how good it can be. So please keep in mind that the next build was posted with gear rolls pretty close to the best.

–DESCLAIMER–END–

The Guardian of Elements

Note: Screenshot was made with permanent buffs

>> Grim Tools Calc <<

Build setup

Gear setup

Devotions setup

Skills setup

Soldier mastery

Arcanist mastery

Damage: Elemental
Active skills: Cadence, Blitz, Callidor’s Tempest, Masterful Korvan Switness, Nullification, Mirror of Ereoctes
Passive skills: Field Command, Iskandra’s Elemental Exchange, Maiven’s Sphere of Protection, Reckless Power
WPS : None

Build concept: Elemental melee 2h Battle Mage based on using Cadence as main attack spam skill with Scion of Arcane Force

Credits to:
@Zantai and Crate team for introducing new weapon to support elemental melee battle mage builds
@Stupid_Dragon and others for useful discussions on elemental builds

Pros:

  • Solid damage and DPS
  • No green items in gear setup
  • High attack speed
  • Fun gameplay
  • No issues with completing main campaign content
  • Successfully tested against Nemesises

Cons:

  • No skills disraption resistence
  • Glass build - “sometomes on the edge gameplay”
  • Some resistences are not overcapped
  • Lack of RR sources
  • You manually have to trigger 3 RR sources from devotions to increase your damage and should repeat it on regular base
  • Lack of HP regeneration sources
  • Probably not suitable for Shards - at least middle and high levels

Well, finally found some time for experiments and I have a couple of interesting builds to share with you. Hope you will enjoy it. :blush:

Credits:
@Stupid_Dragon for useful discussion about elemental ranged builds and advices - it became the core concept for both builds!
@Superfluff for weapons advice for dual melee build.
@Safarel and @John_Smith for skill adjustments advices.
@Zantai for giving some love to Arcanist mastery in recent patches! Hope you won’t stop on it and will grant one day RR to Arcanist mastery as well. :wink:

========================================================================

Dual ranged 3-elemental battle mage build

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>> Grim tools calc <<
Screenshot with permanent and temporal buffs (and some debuffs as well).

Damage: Fire, Cold and Lightning
Active skills: Cadence, Masterful Korvan Switness, Nullification, Mirror of Ereoctes
Passive skills: IEE, Reckless Power, Maiven’s Sphere of Protection, Filed Command, Arcane Resonance
Max damage: I got 231K in campaign. Looks good for such kind of builds.

================

Dual melee 3-elemental battle mage build

melee%20elemental%20dual%20battle%20mage

>> Grim tools calc <<
Screensjot with permanent and temporal buffs.

Damage: Fire, Cold and Lightning
Active skills: Cadence, Masterful Korvan Switness, Nullification, Mirror of Ereoctes
Passive skills: IEE, Reckless Power, Maiven’s Sphere of Protection, Filed Command, Arcane Resonance
Max damage: I got 328K in campaign. Looks solid.

Pros:

  • Good damage and DPS
  • No green items in gear setup
  • High attack speed
  • Fun gameplay
  • Can complete main campaign content
  • Successfully tested against Fabius, Valdaran and Moosilauke

Cons:

  • No skills disraption resistence
  • Glass build - “sometomes on the edge gameplay”
  • Some resistences are not overcapped
  • Lack of RR sources
  • Lack of HP regeneration sources

P.S: The builds setups are not yet finalized. Probably some optimization will be done in future.

Why use a Forcewave set for Cadence and elemental weapons on a phys build?

Psycarrot ranks this build by 10 of 10 and goes for treatment.

Octavius gives elemental>phys conversion. That’s why the armor. And N&O set… I dunno, but looks creative :smiley:

As Bloodysaint already mentioned - it is in the sake of elemental>phys conversion. :slight_smile:

Thanks! Yeah, the gameplay is pretty neat and I got a lot of fun with it. Since we don’t have 100% elemental to physical, the set proc freezes enemies from time to time. :smiley:

Hehe, that’s a nice bonus to have :smiley:
This is a good incentive for me to finally try out the battlemage. It’s one of the two mastery combinations that i haven’t tried and that’s because i have soldier in too many of the others :rolleyes:
Really like the build, it’s very well balanced. Maybe for racial dmg in crucible chains can be swapped for a sanctified bone, as there is plenty of trap resist from gloves and Harp proc. It would also add some more vit/chaos res. Other than that… Have to hurry and lvl up a battlemage. Tbh, arcanist is such a great and often overlooked support mastery for melee builds. Was waiting for FG to try on the templar, but i’ll prepare for that with the battlemage

An interesting concept indeed but I think the conversion on Nex and Ortus lower the efficiency of the build quite a bit and there are much better physical sets and items out there.

Since you have the Sacred harmony set proc that has built-in RR I’d drop Break Morale and invest those points in Mirror for example. I also don’t quite get why you took Mental Alacrity.

Replace Elemental Balance with Absolute Zero, Exchange crit % for phys RR?

Absolute Zero only works when the enemies are actually frozen by OFF. Most bosses and even heroes are immune to the freezing effect especially on higher difficulties.

That sucks…

Thanks for the info btw

You’re welcome. Btw there is a set that actually allows to freeze some bosses for short periods of time, but it is elemental focused: https://www.grimtools.com/db/itemsets/116

The biggest issue is the 30% physical conversion on them. Still, they do pack quite the punch and that flat RR is something else. But yeah, no need to invest more than one point in Break Morale for skill disruption. Totally overlooked that one as it’s usually present in most physical builds. As for Mental Alacrity, it may be for better energy management for the active skills, if you frequently use Nullification and the skills from the boots/relic. But even so, arcanist should have enough energy regen even without Mental Alacrity.
And yes, this may not be on par with other physical builds, but I don’t think it’s that far behind. Also, points for something different from the usual Warborn/Beronath phys conversion builds. They’re great, but wouldn’t work that well with battlemage as support class. Maybe we’ll see Bero on a physical PRM build, who knows :rolleyes:

I barely ever used OFF, so that’s foreign territory for me, but I always though that the RR happens in the aftermath of OFF being used, those couple of seconds of frostburn/slow. But yeah, after reading the text more carefully, it’s even stated in there: “after the initial effects wear off”… damn, would have been something if it triggered without the freezing prerequisite.

Many players have complained about OFF not working on most enemies and I’ve seen several posts on the forum suggesting to make it work on enemies the way you’ve described. But the skill would be too op since the RR is insane.

Nevertheless it is a good early game lvling skill.

First of all thank ypu all for your interest in build! :smiley:

I have updated my first post with current setup. Please keep in mind that it is fun build - to get new experience, have nice gameplay and fun. Although the build damage is not as great as in case of more standard physical builds, however it feels good in campaign.

If you wish to try the Crucible with this build you will definitely need buffs, especially for damage boost. It will be great challenge and most likely it would be painful. I think the build could complete 150 waves on Gladiator difficulty.

Zolhan doesn’t work well with DW builds. It has a slow animation and only hits with one weapon lowering the overall dps. And you still have those nasty points in Break Morale in your new your set up that the build doesn’t actually need because of the RR on Nex and Ortus proc :stuck_out_tongue:

Thank you! :smiley:

Need some testing to polish setup for Crucible.

I hope you will get positive and great experience with battle mage. You can find interesting battle mage build concepts in compendium^ http://www.grimdawn.com/forums/showthread.php?p=679695#post679695

P.S: I wish Arcanist had better support in RR. It will make some classes combination like battle mage more effective and to be closer to the “top” builds based on non-arcanist calsses.