Upcoming Changes to the Crucible DLC, coming soon with Hotfix 2

Huh?

Crucible requests:

  • Make Aetherial Terraformers (etc.) spawn in the center of each arena and/or make them reward 1 second of clock time on death.
  • Make Aetherial Abominations reward 1 second of clock time on death (or reduce their overall health, which frankly I feel as though has been vastly too much even in vanilla GD).
  • Find some way to better balance the arenas against each other. I’ll let you know when I have an idea. :stuck_out_tongue: I think right now Crucible of the Dead is widely considered ‘the best’ arena.

Looking forward to the update regardless. :slight_smile:

Ulzuin’s Pact now grants pets 15% Total Speed, as they are not affected by Cooldown Reduction.

WTF is this? Some defensive aura @ crucible?

Yes…hence ‘Changes to the Crucible DLC’

/10chars

This.

This was discussed in another thread also. Those terraformers sit in one place right in their spawning point and you have to chase around. Placing them in the middle is a good idea.

Could the same be done for other slow mobs like the aetherial zombies or undead archers? You also have to chase these right in their spawning point.

I’m sorry I am not good at English.

I want wide space between these choices.

  • Let’s begin!
  • I wish to collect my reward!

Because I sometimes choose by mistake.

hilarious. get better at clicking.

Are there any plans to make the Crucible more HC friendly?

I actually don’t mean nerfing Zantarin or bosses that spawn but a mechanic that would allow HC charas to revive after death. Like some kind of reward for Tribute points gathered that would allow a HC chara not to perma-die once.
Currently I don’t want to sacrifice a lvl 85 chara just to see how far I can get. Or just play to see how fast I can hit the Esc button.

You can always back the char up first :wink:

I agree. It is possible to misclick.

Also, will there be balancing changes for masteries in hotfix? Hoping for some small help for shadow strike cdr nerf in previos hotfix :slight_smile:

Well zantarin does need nerfing or it will never be hardcore friendly…

He can one shot anyone so no matter how well it’s going, if your close and he does that move then say good bye to your char.

As contains no hero and boss, has high possibility to cause time up.
I want more spare time when contains no hero and boss.

[/ul]

Unless I’m missing something here… why not just allow all blacksmiths in the main campaign to craft Dynamites as well, since even level 1 characters can go in the Crucible?

Adding a request to make Shamblers boulder throw less potent in the Crucible then it is in the main campaign. If you get a nasty combo of an immobilizing mob (spiders, obsidian ravagers and skeletal monstrosities which you normaly would never meet together in the main campaign)and them, it’s pretty much instant death on the barrage.

not just that, but the fact they can spawn and start throwing their boulders offscreen with 100% accuracy.

I’ve been playing this game for over 400 hours and i still have no clue what kind of damage type those boulders the Shamblers throw are. Does anybody know?

my guess is a mix of fire and physical, but probably mostly physical.

You are probably right since even overcapped fire resist won’t help much. the lowest resist you will have is physical so it makes sense they hurt so bad.

It’s physical and % current health damage.

Aw man. that is why they are so dangerous. So dangerous in crucible for melee characters without shield.