Upcoming Changes to the Shattered Realm (v1.1.9.0)

True, because it is mostly speculation on my part.

All I can say is that I have been very vocal about it whenever Pets got nerfed due to their Crucible performance and it had an effect on their SR performance which was considered alright because of the inherent state of imbalance in SR.

But intention aside, a normalized SR would provide that all the same. So perhaps it could be considered as the silver lining :woman_shrugging:

3 Likes

ugh… you may call my opinion on this one to be completely biased, but i don’t think that the sentece above is entirely true.
And even if it is true, then it’s not the main cause of this rework. i believe it’s more about amount of “REEEEE”'s that people here and on discord have produced due to achievements of so-called toxic elitist tryhards.

I wouldn’t say “balance”, because SR has a shitload of balance issues and devs have said multiple times that they don’t care about these. (Their right)

As far as i’m concerned, agroabuse has been known since the beta test of FG. Wasn’t that bad back then though, but still. At least, devs weren’t doing much about it since the change of DLC’s nemesis spawns in SR. So, i don’t think that they care much about the “intended” way.

i more or less agree with this statement

imagine giving feedback, when every single one of them becomes a civil war.

2 Likes

Have you ever thought about the reasons of that?

And that’s what optimistic people might call a ‘‘prelude’’. And technically, they’re the ones who make and shape the game, so intent is their concept; not ours. Utilize is our part.

This is not an experiment which developers includes customers into their game producing process you know.

Why do you think this is happening? And I guess you don’t believe that ‘‘attitude’’ can affect things; whether it’s about convincing people to what should happen or convincing people what shouldn’t have happened.

because people don’t like when others have fun? i’m out of guesses.

they didn’t care about it for 1.5 year and it seemed like everyone was fine with it, except for malicious toxic elitists.

it looks like a one.

it’s hard to convince people that already have made their minds about who to listen to.

Very nice.

I’m not that old here to know when these things started. But my observations and thoughts about here and general human kind are like this;

People can be jealous, malicious, manipulative etc but only if you let them since we’re here in a forum and it seems your community’s manners made you untrustworthy outside your community. And collectivism can create bad image on individuals that are not so faulty.

I have an idea about this but wouldn’t be appropriate to say that in public.

No it’s just the illusion of it. We have no control over anything. We can just persuade them with logic till the point their mind is settled or they change it. I know you’ll call it ‘‘Bias’’ but since they own the game, it’s not bias; it’s principles. And as we can see even in this thread, principles also can change in time depend on the situations.

Yes and you can choose to ignore biased people and try to be heard by others which again the key here is attitude, which apparently you lost it a while ago so it cause problems.

PS: ‘‘You’’ mostly means not particularly you, but the people you refer or as community so it’s plural.

2 Likes

Does anyone know how can I test this upcoming change like so many people here that already did?

1 Like

You hide in Zantai’s closet and wait till he goes to sleep, obviously :smirk:

5 Likes

No-one tested anything. We’re just doing mental self satisfaction here to sleep better.

1 Like

Yes, go in high SR (90+) with DW meele or vitality leecher, don’t move your camera, pull 1 boss from the left, after killing him pull 1 boss from the right, after killing him pull other 2 bosses.

4 Likes

nor am I.

i wish i had any sort of community to begin with and not just a bunch of people tryharding game’s content and ending up in marginalized group.

whats for? both forum (or wherever these guys dwell) and discord/russian discord are echochambers with polarized opinions. if it is, as you claim it ,“my community’s” vision, then why would “”“I”"" bang my head against the wall trying to prove something, when i can present ““my”” opinion as a undoubtful truth to people, who are apparently identical to me? is it worth the effort? and who are so-called “unbiased” people? where can “”“I”"" find them? And why do their opinion matter?

anyways, we’re derailing the topic too much and i think both you and I won’t change our biased minds. as you have mentioned - we have no control.

4 Likes

Just a bunch of people usually gets in the middle of almost every argument/problem. God knows why? I think problems are biased.

Oh damn, I get in the middle of every problem too but my problem is I just can’t shut up what’s yours’?

Technically, nothing worths the effort but we do it anyway, because we’re alive. And while we’re doing it so, why not doing it with right manners then results may present itself and it may create a moment of joy to our meaningless lives.

Anyway, we’re derailed too far already. Probably someone will split the posts again. So long, and thanks for the fish.

1 Like

Getting real philosophical in here.

At no point have we ever Not cared about endgame balance. It genuinely amazes me that the opposite is even suggested on this forum after nearly 5 years of endgame focused content updates and balancing. It also disappoints me after all these years of patch notes filled with player suggestions to hear we are ignoring players or only listening to certain individuals. Gods know it would be trivial to create an echo chamber by using bans and the ignore feature, but that’s not, nor has ever been, what we are interested in.

Considering what a small subset of our customers balance changes even affect, one could even say we are distributing our efforts poorly, but we are hardcore gamers ourselves and there are certain things we value and consider important. Where we tend to disagree with some players is where the goalposts should land, and the stubbornness we’ve faced in light of that also never ceases to amaze me.


We are addressing a known exploit, one we’ve tolerated for a long time and made clear over the months that it was one we could very easily fix if a certain attitude around the Shattered Realm remained. And here we are…We are not incapable of reading the room though and where the community’s views on the game mode have landed. Players set their sights on SR75+, largely our own fault for having Celestial Waystones, and anything we say be damned. Players want to push even higher SR clears, but they can only do so with the exploit.

Fact is, builds quickly start to fall off the radar above SR65 when they have to contend with 4 bosses at once (as in, the intended way). Shockingly, loot in the Shattered Realm was balanced for this. It doesn’t even scale past SR87 because mathematically nothing should be surviving that high (hint, anything that can pull all 4 bosses at SR90 and survive is, how do the locals put it…overtuned).

But then came the camera abuse and all that went out the window. Suddenly we needed Deathly Waystones for the SR pushers to be challenged because, to nobody’s surprise, pulling bosses one by one makes it way easier. I’m not sure if we didn’t make a mistake by not addressing the exploit when requests for higher checkpoints started coming. Hindsight is 20/20 I guess. But we didn’t, and here we are now and you can’t put the genie back in the bottle.

So we are not going back to the 4-boss gang-up. We don’t feel that 1 boss pulls are conducive to the game mode though. At that point, the boss rooms might as well just be 1 boss. The other 3 are just delaying the inevitable.

I’m not entirely sure if 1-2-1 setup is right. Maybe 2-2 is a better one. Time will tell I guess and we’ll go from there. The important thing is that an exploit not known to all players and not universally abused is going away, and that takes one variable out of the equation in looking at build performance in SR objectively.


It’s no question that those getting to SR100+ are skilled players, but there’s also no question that very very few archetypes can push that high and there’s a takeaway there. Unfortunately oftentimes, as is the cliché player reaction, rather than the response being “wow, this is overpowered, it should get toned down”, instead it’s “this is great and balanced, every build should be able to do this, the devs are stifling build diversity by not embracing it”.

How anyone looks at RATA builds and a handful of pet builds pushing past 100, while virtually nothing else can, and thinks the problem lies in everything else is beyond me.


P.S. Frankly, for those that enjoy the “Dark Souls”-esque nature of fighting individual bosses at high SR would do well with a boss-rush style game mode where you just fight boss after boss with ever increasing scaling. It’s an entirely different beast than the Shattered Realm, though it actually would not be that hard to mod in (hint hint :smiley: ).

40 Likes

gonna add my 5 cents, but people’ve been screaming “NERF RETAL, IT’S STUPIDLY BROKEN” since the very first day of FG. And it was nerfed ofc, but apparently not enough.
as for pets - i always thought that was your decision to let pets be “overpowered” in deep SR, because they’re relatively worse at CR.

3 Likes

The eternal story of the unrequited love :heart:

I was surprised, but several people supported such idea in this thread so did I. May be we should have a poll about this?
Make bosses attack you all-in, but reduce scaling a bit and fix certain OP bosses.

3 Likes

Your suggestion is this I guess; poll with a 3 option;

  • 1v4 but less power scaling and weakened nemesis.
  • 1v1 but more power scaling and empowered nemesis.
  • 1-2-1 positioning and other features this thread and next patch brings to the table.

If I get it correctly. It’s like first two option is add up to the same thing. Only difference is the playstyle changes.

What makes SR a lot more frustrating than other modes (and to a lesser extent, Crucible is guilty of this as well) is simply how random the bosses are. You have bosses that are basically pushovers, you have bosses that provide a huge number of debuffs at once but are not offensively threatening (like fumble snake), you have bosses that hit hard and do little more (Gargobol), and the combination of the harder bosses is a completely different game than the easier bosses. I love Crucible a lot more than SR precisely because each wave was hand-selected to provide a good challenge of bosses and Heroes (and even then, fighting Korvaak at Wave 169 is a different animal entirely from Theodin; combine that with the mutators and even fully optimized builds are going to have it rough).

It’s far too easy (and lazy imo) to just place a random generator mode and leave it like that and not GAF when people complain about how horrible certain configurations could get (such as the mystery of the Hero with ~300% resists that comes up time to time). It ruins the sense of achievement when you have to fight a gauntlet of really difficult bosses to get past SR75, while another person gets the easiest bosses and gets the same result. I’m hoping that there’s some care when it comes to which bosses get lumped together, as certain combinations would be a joy to fight, while others make me ask why I’m bothering to try.

For example, considering how difficult fighting Mad Queen + Nemesis would be, it would be fun if you only fought her with Swarm Queen Ravna and those 5-6 insect heroes. Same with Korvaak only being lumped in with certain FQ heroes. Hell, I’d take fighting Karroz & Salazar together over fighting those ridiculous Magi twins that only count as 1 boss.

The point being: if you want us to fight multiple bosses at once, make it actually fun. Certain combinations of enemies are hard enough to fight on their own (there’s a reason Reaper & co are called Nemeses and not simply "bosses, but even harder), much less combined with enemies you can’t shake off.

6 Likes

What is happening here? Children being mad that their candy is being taken away? :smiley: Not surprising really and nothing new.

The amount of post launch support crate showed us is oscar worthy and people still bitch about minor things, grow up tyvm :stuck_out_tongue:

I just hope that crate will put Grim Dawn to rest and focus on the future. The ride was amazing, but as Zantai once reminded/pointed out ‘all good things come to an end’ :slight_smile:

4 Likes

Can you play SR co-operatively with multiple people? I haven’t tried it myself.

Because currently playing Main campaign co-operatively is very underwhelming (way to easy - hopefully subject for a future patch). But playing high SR shards with friends would potentially be lots of fun, and might be easier to deal with tough boss combinations. If there are x players in game, then boss spawns can be x- X+1 -x

1 Like

Yes you can. Try crucible, it becomes like tower defense. But SR scaling is better and more challenging.

1 Like