Urgent need:
1.unlock the 1000 population limit
2.When defending the enemy’s invasion, you can obtain their gold and equipment and send troops to attack the surrounding cities.
(Challenge “Conqueror Difficulty”)
Other questions
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The frame drop problem. The 4090+i9 13900k split water cooling host with about 800 people will drop the frame! Will it seriously affect the game experience?
(The 8.10 version in the forum is very smooth) -
Part of the labor force is inefficient. Basket workers, leather shoes workers and leather clothes workers need to modify their productivity! Workers who need two people ,but can’t produce leather shoes to meet their urban needs! Needless to say. Two workers produce 16 pairs of shoes a year, regardless of depreciation. How many years do they need to put on shoes for 1000 people?
3.All workers are half-hearted when working, for example, when repairing houses, transporting half of the materials, going to find water, and then going to eat, one building after another can’t be repaired for a year! The designated work area, such as stones, trees and fruits, will not be collected around the center. Everything needs to be adjusted quarterly. We hope that cheese workers, foragers, farmers and tree planting workers will automatically join the ranks of ordinary workers in winter, rather than lying flat and rotting. This series leads to very low work efficiency in the whole city!
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Too many buildings need one point at a time! It is very difficult to select the building you need with the mouse.
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The number of enemy troops and their demands for money depend on the money in your treasury. If you put the money in the trading post, they will ignore it.
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Press Ctrl or Shift+left button to add a lot of labor
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The army should have a single control interface. I have to find a fortress to control the army one by one when the town is big. And weapons and armor can’t be stored in the barracks? It takes half a year to find all kinds of weapons on the map and mobilize a force of 400 people! The army has no tactics at all. It can’t arrange troops, shield can’t resist archers’ archery, and weapons and equipment can only increase blood and attack power. When the enemy comes, he will not hide behind the fortress and shoot arrows, but will automatically rush forward and cannot pull back! The heavy axe should make models and attack actions, and should not be similar to the sword.
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The rate of population growth is closely related to the food reserves. When the food reaches about 7, there will be continuous labor migration. The number of immigrants depends on your vacant houses. The more empty, the more immigrants. It doesn’t have much to do with such facilities as garden statues.
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There is a problem with the game settings. There is still music in the game after closing the music
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Predator problem, a bear is unbridled in a city with a population of 1000, just like the god of war. All the way, there are corpses and fallen materials from buildings, directly killing a city! A hunter in leather with a crossbow or an iron sword can’t kill a bear !
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For the problem of demolition and relocation, the default labor force of each relocation location is 35% less, and it must be manually filled, and it must be operated again when moving to another location. PS: If the enemy invades and moves the trading points and warehouses away without install, the enemy will not be able to seize them.
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Send soldiers to probe the map. When soldiers use up their food, they can get magic food
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After giving money to the intruder, the soldiers retreat, and after loading the archive, “Rush” will continue to attack the building
The above are all “conqueror” difficulties. I have an intuitive game experience. There is no test for specific parameters