I need a mini map(
At least make a button to move into the next building of the same type)
Something like an arrow left arrow, right to move to the next wood/stone station
I need a log with the alerts (particulary the one whitch indicate a field doesnt have any wood or stone to collect)
I need to separate de mining workers,
like if I want to reduce the amount of iron but not the gold ones it should be aviable at the ¨P¨
(Is the same issue as the towers explainded below)
There is a problem with equal building with multiple workers, like for example:
If I have 10 towers, All with both spaces activated, When I want to put 2 peope inside of 1 of them (and only one) , Do the clik into the 1st space is ok but to fill the 2nd I have to fill the 1st space of the rest 9 towers.
The same as if you were doing it from the ¨P¨ pannel
Thak make me spend 11 workers instead of two. The solution is to “desactivate” the rest of the towers.
I dont understan how wagons works. I have a far away market and the meat and fish always goes to the nearest ones so the houses around it never tier up. There should be a way to move goods. Or do you prefer to build all the storage buildings in the center and then expand doing a circle? Sorry bc I didnt read any feedback, just some tips and gameplays.
And I dont know how to do when you become top tier… can you make some quest?
Like spawn a enemy citadel
Allocate a unique item/animal/vegetable/ thing and give something if you find it (with some lore if you can)
Give especific resources to a merchant, or create an npc equal as the merchant that cant contact with other cities and trade…
dont know but… something!
and change spawn points! Enemies always comes from the same front!
btw thank you, is one of the most beautiful games Ive ever played. Ive enjoyed and sure I`ll keep doing it!
I hope this help u a little! I love your game!
ah …the game sometimes lags a little idk why
Need or would like? Building cycle though has been mentioned multiple times and the devs have intimated that it could be on its way.
I seem to remember early screenshots showing access to such a log… hasn’t been one since I’ve been playing though. Might be quite useful if at least the last year’s notices were kept.
But you can do this very easily, and with greater granularity, by simply selecting the mine you want to reduce staffing in…
??? I must be doing things weirdly then since I can just click on which tower I want two guards in with all the other towers unoccupied… or are you just doing that from the global professions panel, which would be a strange way of going about such a finely-tuned operation.
Waggons shift big loads of stuff from production sites (work camps, mines, sand pits, etc.) to storage and take goods out to temporary shelters, mostly. Not sure of the exact triggers but I’m guessing only flks with access to the codebase know that.
… start a new game, give yourself a challenge?
Enemies definitely don’t always come from the same direction, unless you’ve started tight to a corner I suppose. Just had an attack from opposite directions in fact!
It is indeed a very beautiful game! A true successor to Settlers (the game that ran on 486s back in the early 90s), but with much more going on under the bonnet (“hood” for US viewers) and hence the lagginess from time-to-time (try playing on a 4GB spud laptop with integrated graphics…)
The minimap … imagine you are in the center of the map, when you are on tier 4 (huge map), you have some coal, sand, gold mines in the left corner and other ones like iron mines on the right corner.
As you explained before, you have to go the mine and disactivate the slot if you want, for example, only the gold mine to work during an incursion. The thing is that I want the rest of mines to be closed and fill other slots (like soldiers). Or for example, you have too much iron and want to reduce the amount of iron miners just for a short amount of time.
To do it I have to cross aaaaaall that huge map using the wasd + mouse bc I can’t get there instantly (Like when you press “z” to go to your town). So that why I’m suggesting to implement an arrow system (like total war saga) to move between buildings of the same type or a minimap (like AOE), Or increase the window movement speed. Just allow me to move faster!!.
This also can be solved if a new column is created in the production panel to add not only miner but miner by type
the thing I’m telling you about the towers… let me explain better
build 10 towers, 5 with one slot activated, 5 with two.
Now go to the P panel and remove all the workers.
You may have 15 slots available. like 0/15
Now select a tower with 2 slots available. Try fill the two slots. But each time you do a click, check the P panel
You will see that every single tower is going to pick 1 slot until all of the first slot are occupied.
Only when you fill all the 1st slot of all your towers, you can fill the second.
And the same problem goes to the mines.
If you have 2 mines with all slots available and no workers, If you want to put 6 workers just in one of them, you should DESACTIVATE all the slots of the other one. Bc if you don’t do it, you’ll put 6 workers on the one you want and 5 in the one you not.
So you just tell me that if I was doing it from the P panel and my answer is no. But I It will be nice if devs allow us to that bc that panel rocks.
And yes the problem with the spawm was bc I was in the corner. And I had like 10 incursion from the same side but the 11 comes from other side… so nice!!
and wagons…I cannot resit to compare them with the cavaranessi of Nebuchadnezzar (PC game) but there you can control the goods which include the type, the amount, the start ponit and the destination of the wagon. Something like the anno saga do with the ships.
Our wagons are like… ok when I see that stats of travel time are too high I put there a wagon to reduce it. And that’s all. That is the correct wat to use them?