“Never once have you ran with the turf, yet in every verse you claim you used to do the dirt. But tell me: who’s a witness to your fucking work? So you never had no business. Save the drama, jerk.” Eazy-E, Champion of Kymon’s Chosen.
Credit to Ceno for half of this picture.
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Some Background
When I first picked up Grim Dawn, I didn’t really know what I was doing. I leveled a Conjurer because I liked the concept of the Occultist but thought Shaman abilities were fuckin’ sweet.
So I beat the game on normal, and then did what I’ve never attempted to do with any other ARPG: go to the next difficulty. You see, I’ve never seen much point in playing the same game over again, but harder; even Diablo II and Titan Quest didn’t rope me in enough to make me want to immediately play it again. But, because Grim Dawn is so fucking awesome, I decided to play it on Elite.
…and died right outside of Devil’s Crossing.
Pride wounded, I contemplated starting another character, but decided that wouldn’t be very cash money of me. And so, determined, I made use of the spirit guide and created this beautiful mess of a build. To my surprise, it worked, and I was quite proud of myself for beating Elite. I even made a thread about it, because I’m a gigantic nerd and no one in real life would understand: http://www.grimdawn.com/forums/showthread.php?t=37023
Having conquered Elite, I decided to give Ultimate a go, and after switching some devotions around and increasing my survivability, I beat Ultimate too!
Photographic evidence.
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Why The Name?
Over the course of playing Grim Dawn with this build, I noticed that Cthonic and Cultist enemies gave me remarkably little trouble compared to Aetherials. That, in combination with my siding with Kymon’s Chosen and using their shit (because they’re awesome #Korvaak2016, is what led to the name for this build: Kymon’s Champion.
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The Build
http://grimcalc.com/build/39nXvJ
Conceptually, this character is meant to absorb a lot of punishment while killing enemies with lightning and electricity. To that end, your main source of DPS will be Wind Devil with Reckless Tempest attached to it. Your secondary source of DPS will be Storm Totem. Your tertiary sources of damage will come from various procs, lightning retaliation, and wendigo totem with Tsunami attached to it.
This build also has great kiting potential; I’ve kited plenty of times with this build. Tsunami and Wind Devil with Storm Totem make it pretty simple.
As you see, you’re basically playing half a class. That’s why I called this character a beautiful mess. I shackled the concept, gear, and points together and somehow made it work in Ultimate on my first character on my first try. It’s not going to clear BoC in 15 seconds, but it will beat the game. It’s been hugely satisfying to play and I thought I’d share it with you all.
Attribute Allocation:
-Physique, physique, with some physique sprinkled on top of it. I added a few points into cunning and spirit because I didn’t know any better (which is reflected in the calculator). You need a shit ton of physique to wear the heaviest armor in the game.
I would have loved to invest enough points into cunning to wield Dahlia’s sword, but alas, I didn’t know about it until recently. I doubt it would make much difference, anyway.
Active Skills:
Wind Devil - Wind Devil is fucking awesome. Fully upgraded, it slows, lowers resistances, makes ranged enemies miss, shoots lightning (a lot of lightning with reckless tempest), and generally just slays everything in its path. Crit chance is naturally lower in Ultimate, but it still got the job done with minimal sweat.
Wendigo Totem - http://giphy.com/gifs/XOywjQnU8R89q/html5
Curse of Frailty / Vulnerability - The only useful fuckin’ thing in the entire Occultist tree for us! It lowers resistances even more so your Wind Devil can kill even more stuff.
Storm Totem - Your third most important ability; crucial for tickling bosses and heroes to death where Wind Devil has less than %1 chance to proc reckless tempest.
Auras:
Mog’s Pact: The base aura isn’t all that useful to us. But its modifiers (Heart of the Wild and Oak Skin) are most definitely useful–nay, CRUCIAL–to our survival.
Void-Ward Aura: From the Imbued Silver component. Get this.
Stormcaller’s Pact: More everything. Use it. You don’t need to invest super heavily into this because gear is going to comprise most of the +damage for us.
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The Gear
What follows is what I think is BiS, from my own personal experience / theory-crafting. Remember, you need to strike a good balance between armor and +damage.
Items are click-able.
Helm: Elite Chosen Headguard
Shoulders: Elite Outcast’s Sky Pauldrons
Chest: Divinesteel Hauberk
Tons of armor, plus a nifty aura and a fuck-ton of chaos resist make this chestpiece my personal favorite.
Hands: Touch of the Everliving Grove
Used these since forever and I don’t see myself giving them up. The healing winds ability has saved my ass in a lot of fights. The only viable alternative is Empowered Thundertouch Bracers, in my opinion.
Legs: Stormcage Legguards
Feet: Stormtitan Treads
Aesthetically they look like your character is wearing two lightning-themed cereal boxes, but they’re great boots.
Weapon: Elite Chosen Skysplitter or Stormtrap (more hot wind devil action!) or Spark of Ultos.
Shield: Skybreach Bulwark
Amulet: Ultos’ Gem
Rings: Honestly, I’ve used a lot of different rings depending on the situation. Figure out what gaps you have and try to close them. That’s my best advice. If you’re good on resistances, go for damage!
Waist: Skyreach Sash
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The Devotions
Here’s a brief overview of where your devotion points should be spent. How you get to these things is up to you; the calculator I provided is my own version.
Reckless Tempest: The most important of your devotion skills. Attach this to Wind Devil and watch lightning fill up your screen.
Tsunami: Useful because it causes cold / lightning damage in a wave. Attach this to Wendigo Totem to help clear smaller groups of melee (like 50% of Cthonic monsters).
Rhowan’s Crown: Adds electrocute and lightning damage bonuses. Its ability creates a stationary version of Wind Devil that further lowers resistances. Attach to Storm Totem.
Targo the Builder: You’re not going to survive in Ultimate without completing this constellation.
Shield Maiden: Wow. Much shielding. Such survive.
Obelisk of Menhir: ARMOAR (get it?)
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The Game
From my experience, your bare minimum stats for Ultimate is going to be about 1600 armor rating, 10k health, and max resists. You can get away with a low OA and DA because of Tenacity of the Boar (which passively increases those stats with more Savagery stacks). My current character has about 950% lightning damage and like 700% electricity damage. When gearing, prioritize the following:
-Armor
-Resistances
-Electricity
-Lightning
The rotation is pretty simple. Aggro mobs, drop wendigo, drop storm totem, cast wind devil, cast curse of frailty, rinse, repeat until done.
However, I will say that I’ve had more success fighting in doorways than out in the open; try not to get surrounded.
Of course, this build isn’t perfect (shit, it’s not even optimal), but it does work (see photographic evidence). If you see a way to improve it, let me know! But please, be polite about it. No one likes arguing about pixels over the internet.
Thank you all for reading! Hope you enjoyed!
Pictures of build in action coming soon.[/CENTER]
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The Video(s)
Additional videos coming soon*.