Dear Zantai, i play your game for very long time and want to talk about some character skills experience. Today we have like 2 different stages in terms of balance - before 94 and after 94. But i think starting game experience is actual face of this game for most of playerbase and/or new players. (Complete Forgotten Gods on Ultimate Difficulty - only 2.1% of players got this steam achievement)
So i want to provide my opinion about most unsatisfying skills in current patch and some balance addition.
Soldier.
Terrify (Warcry modification) - why would you even waste 3 skill points here? 10 reduced target resistance is too low compared to all other sources of this type reduction - just pick up some constellation of this type and you’re fine. As i know this skill do not stack with constellations like Manticore and other of same type. Looks like it need to be buffed.
Forcewave with Shield. You create new character and want to play with shield? Oh its bad idea to waste your skill points here. Its very weak compared to all other Soldier attack options in order to invest. And Aegis of Menhir completely outshine his little brother when you start to compare them. It takes too many time to reach actual item skill modifiers and make it serious. I think we need another buff for main skill (without Tremor) and for compensation cut some damage from Two-Handed Melee modifiers. I know we had this before, but i feel its not enough.
Demolitionist.
Stun Jacks - this skill always stuck somewhere, between textures etc. It can work fine on flat area, but on some heights it just can stuck like old Forcewave (before it was fixed with pathing problem) and never reach your enemy,
Grenado - its not bad skill at all, but make it at least 4m Radius, current one is too small for explosion imo. Also radius numbers in game is very strange if you compare them to game model sizes, in real life 3 meter radius is not bad explosion, but in game it never close to this, feels like its only 1/2 of actual size. Base Mortar Trap is 3m too, it can be changed to 4m also.
Nightblade.
Phantasmal Blades - this skill always trying to hit much closer than you want - throw blades to ground. Some component skills with same effect always try to pass through all targets in front of you, but PB works different and you need to click much further than actual target if you want to hit many targets in front of you.
Blade Trap - is always useless, because of enemy resistance to this kind of skills, but for targets where it works - it never deal good enough damage or provide something good enough to waste skill points here.
Arcanist.
Devastation - For skill with such big recharge time it deal unproportional low damage, you need to invest 50 skill points in mastery to just get disappointed. It can devastate only your feelings, but not your enemy.
Olexra’s Flash Freeze - most of time it never works on actual targets, but if you want to do some fun against little targets - radius is never enough especially for skill with big cooldown. I think it must be 7m for first point of skill and 19m for 12 point. This skill must be true massive freezing option for good feelings.
Shaman.
Grasping Vines - feels like it need more damage on base skill, especially on 12 level and higher.
Inquisitor.
Horn of Gandarr - Radius of this skill is too small for any acoustic reasons, even War Cry have 16m on 12 level. Weapon damage is also can be higher for skill with 5s cooldown.
Artifact Handling - must have more total damage modification on level 10 and higher.
Aura of Conviction - higher % Pierce Damage will be good addition. 90% on 12lvl Exclusive skill is too low.
Necromancer.
Dread - must have more Meter Range bonus with leveling, especially on level 12 and higher.
Master of Death - higher Defensive Ability will be good addition.
Oathkeeper.
Shattering Smash - can have higher damage for such rare trigger which require melee + shield.
Safeguard - must provide more % damage bonus on level 12 and higher to worth invest in.
Judgment - feels like it need more physical damage for skill without weapon damage, especially on level 12 and higher.
With all item skill modifiers we start to forget about base skill stats, but they must be more important.