V1.1.9.1 Discussion

This is how you get @Xervous coming in here claiming inquisitor is still OP :joy:

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Why would I do that when I can point to all these justified nerfs that brought us to where things are?

Obviously the right thing to do is to delete Inquisitor. Can’t complain about something if it doesn’t exist.

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Maybe some tweaks to bloody pox damage? it always just used for it’s debuffs. It really needs some more damage to justify how many skill points it takes.

Seems to be some heated debate in here, so we’ll extend the thread duration another week.

Of course, even after this thread is closed, you can continue posting feedback in this section of the forum as always!

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I asked for something similar long ago for Korvaak’s Brand/Direwolf Crest and it hasn’t happened yet so I’m doubtful. Still would be a great change if it does in some way.

And speaking of Korvaks and Urroboruuk’s Reaping Relics…

Imho it would be really nice to see these procs become “% on-hit” procs. It just seems that if 2 relics have similar stats and one has an “auto-proc”, the auto-proc is always preferable.

And these 2 mentioned relics are lvl 90 relics and often overshadowed by lesser lvl relics for this reason.

I don’t have a lot of builds that use Reaping Arc but I do use Blazing Eruption on 1 or 2 Chaos builds as a devotion proccer on Hungering Void or Abominable Might. I’m probably in the minority/only person who does use it like that and would be somewhat annoyed to see it go I imagine.

Those Relic skills are kinda an important issue. Not just Reaping Arc, also Blazing Eruption, Scourge Strike etc; these are very good nukes on paper but very few people use it.

I don’t know what changes make them more appealable but most of the time you’re already in heavy skill rotation that even though relic skill provides good damage, you don’t want to use less your actual skills.

Also in AA builds, keep hitting with your AA is better most of the time, so these skills are only useful in non-AA builds, hit&runs etc.

You can’t use them as Cadence aswell, the cooldown is too long and even with %100 WPS 2-3 sec of basic hitting cost you much more than using the worst AA(troll rage), I tested believe me :smiley:

Their damage part looks really good but maybe they should have less CD, like 3 sec ones would get 2,6 or so, Scourge Strike will get 2 sec. Or they should deal higher damage so people think that it’s too good to remove from rotation…

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Or conversely (and I’m serious) make them a long cd but with a nice long effect…much like Ulzaad Devotion or Mark of Torment, etc. Some thing valuable enough that you’ll hit it in a tough fight before things get hectic. % dmg boost, etc.

I respect your view, Evil_Baka. I just find that there is always something else that will also do such as a proc from a component or boots or whatnot. :man_shrugging:

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Seconded. Even though the relic stats themselves may suit a build well, I have yet to find any of these actives useful on any build. On my Pyromancer, a hit from Fire Strike just slightly worse than Blazing Eruption, considering the AoE + Brimstone. If it were a long-distance spell maybe something like a BWC Sorcerer could slot this in among the BWC spam, but given that it’s an attack, a % proc would be much more appealing. Just give these the Annihilation treatment. I’d even throw in Doomforce as well, though probably as a “when hit” rather than “on attack” proc.

Your memory is probably blurry cause the community both asked for buffs on other classes while also asking for censure nerfs.

Member demo being shit outside of bwc? (And ranged fs when inq wps was broken) people cried and now we got strong canister, mortars, even stun jacks can be good when built properly.

Member AAR hitting only single target and people hated it so much? Now AAR is one of the strongest skills in the game. Member when ill omen was utter shit? Now it’s great. We had blade spirits getting reworked (and still better than during aom despite recent nerfs), pox getting more support, retal becoming a viable (and op) playstyle which automatically meant soldier buffs.

The three masteries that got worse since the time inq was op was imo Shaman with devil and totem both not as good as before , tho 2h is still very strong; Oathkeeper which is okay since new classes tend to be overtuned on release, and then inquisitor with almost every aspect of it nerfed especially on the elemental side.

I support censure buffs on the rr side for next patch because it’s probably the easiest way to blanket buff all elemental inquisitors without making a huge changelog. It’s become clear overtime that Crate doesn’t wanna reduce RoH penalty (i know it’s still strong), or get back old storm box. Meanwhile RoK still isn’t up to par by itself, WPS inq is outperformed by its pierce counterpart, and WoP is more of a pierce skill than an elemental skill. Censure buff brings all those skills up while also not making WoP stronger on pierce than it already is.

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Censure’s main selling point was always DR on top of RR.

It was always possible to make a top build with only one RR skill in masteries if the synergy is there because ~35% (mastery) + 32% flat (Ele Storm) + 35% (devotion+items) + *20% (Viper/Ultos mutiplier) was enough to break the resistance of any enemy to sub 0 where you start having decreasing returns on additional RR.

That’s why you can’t just put together a random cold Infiltrator / fire Paladin with huge RR and roll over everything. You have to have stacked dmg sources from synergetic items.

So back to the point. DR was always a very rare stat. With Censure you could strip a lot of layers of defense for offense and still do fine.

Now DR is much easier to find. The most basic medal component has 10% DR on it.
Cold Infiltrator has DR in devotions and common meta items.
Demolitionist has superior DR for free.
Other Masteries like Shaman, Arcanist or Oathkeeper, have to pass on a huge chunk of dmg and crit/cdr to get Censure which only gives you more value against the most resistant enemies.

For every double RR class the last mob resistances adjustment nerfed Censure relative value immensely.

Censure needs a buff.

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Mhm. Every Vindicator and Mage Hunter uses it over their own exlusives -> Censure needs a buff. Right. If anything, I’d buff damage scaling on it past softcap and nothing more.

Reckless Power, on the other hand, is the weakest exclusive there is. Its highlight is not resistance or damage reduction, but fire retaliation.

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so, it could sound like an argument back in the golden days of Vindicators etc but what we have now?

  • first of all, taking Censure means that you lose a ton of %damage, crit, cdr etc, and those stats are rather important for every build, CDR is very important for casters.
  • Mage Hunters now, according to GrimSheet - are just a mediocre class, and this looks like truth, as they’re almost always PRM/AAR builds made for Crucible. I haven’t seen any of them in deep SR for ages. Not saying it’s impossible but other caster classes are better for it, for dealing with superbosses etc.
  • Vindicators … not many of them are seen in modern days. Actually, Vindi is a lightning build with LD/maaaaaaybe Allagast (though the latter is crap). So, it looks more like variations of a single build.
    And golden days of lightning have long gone.

Censure is weak now compared to other Exclusive skills. Very mediocre DR (only 5% higher than Loadstone’s one), RR like of VoS but for the cost of 50 skill points and Exc. Skill and … that’s all actually. Chance of disrupting enemies - dunno how good it is. Fire/Burn damage is very low and makes little sense outside of some thematic stuff, maybe.

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The thing is, you’re gonna take Censure anyway on cold Infiltrator, Purifier, elemental Tactician and Deceiver if there’s any, and, of course, elemental Mage Hunters because how else you’d get RR.

It’s not like with physical Warlord where you choose from 2-3 exclusives depending on what you want more. Or Druid. Or Oppressor. Et cetera.

So like I said, you won’t pick Conviction on cold Infiltrator, would you? You’ll take Censure anyway for RR, while also getting DR. And it seems people forget that this stuff is active at all times and affects ALL enemies in range, i.e. where it is needed the most.

Like, DR from War Cry is higher because it needs to be casted and has 66% uptime. DR from Yugol puddles activate when struck and have limited AoE. DR from Ulzuin’s Wraith is just an additional perk of the skill on which you can’t really rely on, same as Ravneous Earth’s one. You get the idea.

Feels like I’m the only one who uses Stormcaller’s on Vindicator, heh. Yeah, it’s LD one, but at first it was Ludrigan. Man, this guy was made of paper thin glass. And of course I’m not breaking any records, and have no clue how it would fare with Censure instead of Stormcaller’s.

But looking at these builds [1.1.8.1] Light's Defender Vindicator ( 5:30 Crucible, SR 95, Crate, Callagadra, Ravager of Minds) and [1.1.8.1] Totems of strength! Light Defender Vindicator I would say they do alright. But then again, they also use Wendigo Totem and Twin Fangs on top, which is also a staple of how you build a Vindicator, right?

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Personally I would find it far more interesting if scourge strike was reworked into an auto attack replacer that required a 2handed weapon to prevent some run away build with death marked set ( or perhaps balanced around the fact it exists) We have a great relic for casting filler in Oblivion and a great spin relic in Yugol, but we don’t have a quality AA replacer. Or perhaps a high level mistborn talisman instead

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The Arcaneweaver comparison is ridiculous imo. That green weapon is pretty much impossible to get ever (unless GD stashed obviously). Comparing a double pierce rare affixes on a elemental base weapon is like comparing a build with full legendaries to comparing a build that only uses yellows imo. I see no issue with perfect triple rares performing better than legendary sets, that’s how it should be imo.

Silver Bolt on the other hand might be a little strong compared to full Valdun… or full Valdun a little weak.

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Thar’s an +1 from me. An AA specified for 2H’s is a great idea. DW builds can do some things with Beronath but you can’t literally use beronath in a 2H build, it’s too weak for that.

The relic ia specific for cold/vitality damage ans both damage types are suck as auto attacker 2H melee.

Definitely a great idea! +1