I’d post in Meme Corner if it was modded.
This is what Callidor’s Tempest should be, I think . The current one is just terrible. Maybe if its radius increases to, say, 10 meters on 26/16 rank… But this information is not for current topic.
I dunno where to post it so will post here, as a small feedback.
I made this build recently https://www.grimtools.com/calc/RZRb48PZ and it has one tiny problem: energy regen.
to showcase how bad the things are, here’s the vid:
I actually suggest to add some flat (like ~6-8) and % regen to the shield as now it’s just unpleasant to play in SR and watch your energy flying away.
I revisited DW melee fire Shieldbreaker after the RR nerf/monster resist diminish, SR changes and other changes and somehow build surprised me; that’s why I wanted to share a comparisation with my melee Sorc. I know especially resistance changed made to buff single RR classes but in this case it’s a bit weird.
Here my meme DW melee fire Sorc; >126.96.36.199< Blaze of the Phoenix. DW Melee Fire Sorceress. 75-76
Here an Archetype, DW melee fire Shieldbreaker; >>188.8.131.52<< The Burning Crusader, DW Melee Fire Shieldbreaker. 75-76
They both perform same in SR. Can’t say Shieldbreaker has more damage either, maybe a bit due to having an extra WPS like Smite but Sorc is much more tankier and reliable. I don’t have anything to suggest so just leaving here because people do this now
Last two updates have rolled out on Steam now
Rift Scourge Slicer: added 45% of Cold dealt as Acid and increased Acid damage modifier for Shadow Strike to
Spectral Longsword: replaced % Pierce damage with 50% of Pierce dealt as Cold. Replaced modifiers for Shadow Strike with
260 Cold damage and 100% of Physical dealt as Cold modifiers.
Legendary Non-Set Items
Legendary Set Items
Shard of Lost Souls : increased % Total Speed for pets to 8% Stoneguard Set: reduced Physical Retaliation on the skill proc
Raise Skeletons: reduced % Pet Attack damage on skeleton Fireball Nova , Death Bolt
Is this portion included on the latest update earlier?
Yup. I just got a spectral war shield with the 7% added.
(Not a tester) But would love to see no CD ABB on Bilelauncher or Quillthrower in this test patch.
Interestingly, this conversion has buffed my Acid caster I finished 150 Blooms farming with today because on the previous build (I mean GD build uploaded to Steam servers) I couldn’t quite kill Sylvarria before my Energy + pot ran out, she had like 1cm of the health bar left which meant a bit of a downtime and now it’s just enough due to Rumor and Black Blood having more damage. Been using this Slicer for almost the whole leveling due to 22% casting speed on top of the native total speed.
Wait, this is real?
My memes are always half true half troll.
@Shoppig_Im is already using it (as a filler of course), even killed and < 4.30 Cruci.
lmao missed that pyran skill cooldown was removed. I thought it was the real CT made target casting
@Zantai can Barrelsmith set have some energy reg? It’s a hybrid set, supports both AA and spell skills, but lack of ER.
Bargoll’s Core: added
+1 Projectile and 3% Pet Basic Attack damage modifiers for Summon Familiar
Korvaak’s Storm-Blade: and increased % Attack damage Converted to Health modifier for Stun Jacks to 6%
Korvan Celestial Halberd: added 40 Physical damage modifier for Blade Arc
Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 140 / 3s
Spectral Longsword: replaced % Pierce damage with 50% of Pierce dealt as Cold.
Replaced modifiers for Shadow Strike with 225 Cold damage and 100% Physical dealt as Cold modifiers. .
Steward’s Halberd: increased bonus Physical damage to 75
Ugdenbog Chillstrife: removed Cold damage modifier for Veil of Shadow.
Viper Hemorrhager: increased Bleed damage modifier for Phantasmal Blades to 144 / 3s
Legendary Non-Set Items
Conduit of Night Whispers: increased Fire damage modifier for Blade Spirit to 210. .
Mythical Crystallum: Replaced % Stun Resist and % Lightning Resist with 50% Petrify Resist and 410 Health. Replaced bonus to Clarity of Purpose with +3 to Ascension. Added modifiers for Savagery and Ascension.
Mythical Empyrion’s Mercy: increased
bonus to Soulfire to +3 and % Attack Speed to 18% . Increased % Resist Reduction on the granted skill to -12% and replaced its Fire damage with Lightning damage. Increased Lightning damage modifier for Eye of Reckoning to 28-100 and added 100% Fire dealt as Lightning modifier for it.
Mythical Exonerator: Replaced bonus to Fighting Form with +1 to Soldier Skills. Increased Lightning damage modifier for Cadence to 100-150.
Mythical Stormreaver: increased Lightning damage modifiers for Cadence and Savagery to 150-250 and
70, respectively and increased Electrocute damage modifier for Savagery to 120 / 3s
Mythical Turrion’s Reprisal: Increased % Retaliation added to Attack modifier for Blackwater Cocktail to 10%.
Scion of Celestial Portents: increased % Weapon damage modifier for Stun Jacks to 10%
Legendary Set Items
Bulwark of Octavius: increased Internal Trauma damage to
70 and added 45% of Elemental dealt as Physical. Increased Internal Trauma damage modifiers for Aegis of Menhir and Forcewave to 165 / 3s.
The Runebinder Set: Replaced Cold damage modifier for Rune of Hagarrad with
100% of Pierce dealt as Cold Removed % Pierce Resist Reduction modifier for Inquisitor Seal.
[Class & Skills]
made my job harder this time by moving sections withing the changelog and other formatting changes so I needed to first adjust the 24th changelog manually in a similar fashion and only after that I could run the diff program on the 27th changelog for it to detect changes nicely.
So many new mysterious modifiers
I think the elemental damage of Mythical Beronath, Reforged
should be unified as physical damage，Otherwise they will not be able to penetrate the armor
i dont know what you mean but with 184.108.40.206 no longer physical damage can penetrate armor, with or without conversion
Because you have to penetrate the armor three times，It’s better to do physical damage directly
i’ve played a few Beronath physical builds with the test patch, and after some major buffs to physical damage across the board, most of them are in a good shape now. I’m not sure about the 3 times penetrate armor from a single source of damage (can anyone confirm this?)- But if it’s real, then it would be a great idea. Only if someone who use this sword for elemental builds (without toggle the conversion of course)- then they might disagree with your suggestion