V1.1.9.2 Changelog history | September 10

That’s what I mean,Thank you

why on earth would this sword have both flat elemental and % elemental dam then? elemental builds are rarely seen these days, but no one can stop people trying. And i have seen so many weird- meme builds with the concept way more awkward than using Beronath in a Elemental build

Old vanilla players who played since beta please correct me, but Beronath was originally a weapon designed for elemental builds, not physical. I’m 50% sure that the granted skill back then was the reverse of what we have now, 100% global phys to elemental or something approaching that value. It was reworked on version 1.0.1.0 (last patch before AoM release) to reflect the current weapon. The current elemental bonuses are likely carryovers from before the rework. Back then, Crate was less likely to do total makeovers like what happened to clairvoyant and iskandra.

Real meme builds build around the meme. Replace beronath with any other elemental weapon in that build you’re talking about and it’s still the same build, just with not beronath.

Looking forward to all the mystery modifiers

2 Likes

dang, love for meme builds <3

July 28


Relics

  • Honor: reduced % Retaliation added to Attack on the granted skill

Monster Infrequents

  • Ronaprax’s Sting: increased % Weapon damage modifiers for Aegis of Menhir and Dreeg’s Evil Eye to 90% and 28% respectively
    and their % Retaliation added to Attack modifiers to 10%

Legendary Non-Set Items

  • Mythical Avatar of Order: increased % Retaliation added to Attack modifiers for Aegis of Menhir and Drain Essence to 10% and 9%

Devotion

  • Autumn Boar: increased % All Retaliation damage to 100%

    • Trample: increased base % Retaliation added to Attack by 3%
  • Obelisk of Menhir: increased % All Retaliation damage to 100%120%

  • Rat: increased % All Retaliation damage to 40%

  • Targo: increased % All Retaliation damage to 90% and Physical Retaliation to 150

    • Targo’s Hammer: increased base % Retaliation added to Attack by 2%
  • Vire:

    • increased % Physical and % Internal Trauma damage to 120%.
    • Increased Physical Retaliation to 120 and % All Retaliation damage to 120%
    • Fist of Vire: increased base % Retaliation added to Attack by 2%4%
  • Wraith: increased Lightning Retaliation to 25-85 and % All Retaliation damage to 30%


Demolitionist

  • Searing Strike: increased % Damage Modifier to 15% and % Crit damage to 15%
7 Likes

Has the assassin’s central damage been reduced by 50%,
Incredible weakening

they added a “point blank”/shot gun penalty to the Blades of Wrath proc(it was abused), i think that’s it, at least i’m not seeing other notes

I think s/he related to execution nerf but as far as I know there is also a WPS animation rework that leads to %34 faster animations so that nerf shouldn’t affect the builds that much.

1 Like

execution wasn’t reduced by 50% was it?
wasn’t it just 30% WD down to 200wd total?

Yep, it was %30 but s/he might be exaggarating the issue since there is no ‘‘assassin’’ in GD either :rofl:

1 Like

possible,
i just immediately thought they meant Assassin devotion, since we have that one :smile:

1 Like

Did this happen to enemy used skills too ?
Hate ripping to Fabius’s shotgun blades of wrath on shadow strike its especially deadly in SR.

fabius can’t shotgun you the same way
what happened was people would put Blades of Wrath on ex Blade Spirit, or inquis Seal, which can “enter” a boss hitbox, so it explodes from within, where all projectiles then hit the target, dealing unintended increased/massive dmg
Fabius blades is like when BoW was attached to player, you only get a “couple” of projectiles to hit the target since it does a 360degree spread, so only the handful of projectiles coming out from your front/fabius front actually hits you
Reason fabius might feel a bit nastier now is his blade spirits are immortal, so you lost a leech source, at the same time Fabius got increased OA, and also bonus OA on SR70 and above, which all have had the effect that he’s less kitten and more bite these days

2 Likes

August 3


Faction Equipment

Aetherbolt Pendant: added 48 Defensive Ability


Relics

Eye of the Storm: increased Lightning Retaliation to 455-1074

Reckoning: increased % Physical damage to 85%, Physical damage to 16-24 and % Shield Damage Blocked to 25%


Monster Infrequents

Overseer Eye: increased Electrocute damage modifier for Stun Jacks to 122 / 3s

Ugdenbog Stormstrife: added 3338 Lightning damage modifier for Stun Jacks


Epic Items

Dawnshield Set: increased Lightning Retaliation to 1000-2150. Increased % Weapon damage and % Retaliation added to Attack on the skill proc.

Mythical Dawnguard Epaulets: increased Lightning Retaliation to 220-500
Mythical Dawnguard Gauntlets: increased Lightning Retaliation to 220-500
Mythical Dawnguard Helm: increased Lightning Retaliation to 220-500
Mythical Dawnguard Plate: increased Lightning Retaliation to 220-500


Legendary Non-Set Items

Gildor’s Guard: increased % Physical damage to 86%, Health to 670870 and % All Retaliation damage to 80%. Added % Physical and % Pierce damage to the skill proc.

Mythical Arcanum Electrollis: increased % Resist Reduction on the skill proc to -15%

Mythical Avatar of Order: increased % Retaliation added to Attack modifiers for Aegis of Menhir and Drain Essence to 10%12% and 9%,10%, respectively

Mythical Blazeborn Mantle: increased % All Retaliation damage to 95%

Mythical Crest of Winter Fortitude: added 4% Attack Speed and increased Health to 850. Increased % Retaliation added to Attack modifier for Blitz to 35% and added 100% of Physical dealt as Cold modifier for it.

Mythical Dawnshard Gaze: increased Health to 722
Mythical Dawnshard Hauberk: increased Health to 1280
Mythical Dawnshard Pauldron: increased Health to 722

Mythical Divinesteel Shoulderguard: increased Defensive Ability to 80

Mythical Final Stop: increased Health to 880

Mythical Gaze of Empyrion: increased Defensive Ability to 82

Mythical Gildam Arcanum Commendation: added 40 Offensive Ability and 40 Defensive Ability

Mythical Mark of Anathema: added 100% of Lightning dealt as Aether modifier for Callidor’s Tempest

Mythical Markovian’s Stratagem: increased Physical damage to 16-25 and % Shield Damage Blocked to 50%. Increased % Weapon damage modifier for Markovian’s Advantage to 60%.

Mythical Mask of Infernal Truth: increased % Retaliation added to Attack on the granted skill and increased % Retaliation added to Attack modifier for Canister Bomb to 12%

Mythical Ring of the Black Matriarch: increased Acid Retaliation to 440

Mythical Scion of Burning Vengeance: increased Lightning Retaliation modifier for Mogdrogen’s Pact to 422-1400. Increased % Retaliation added to Attack modifiers for Aegis of Menhir and Grenado to 14% and 21%, respectively

Mythical Serenir’s Commendation: increased % Shield Damage Blocked to 20%

Mythical Skybreach Bulwark: increased Lightning damage to 131-196. Increased Lightning damage modifier for Aegis of Menhir to 120-330 and its % Retaliation added to Attack modifier to 12%.

Mythical Starfury Emerald: removed Cold damage modifier for Trozan’s Sky Shard

Mythical Stonetreaders: increased % Armor to 10%

Mythical Thorn Girdle of the Misty Glade: increased % Health to 8%

Mythical Turrion’s Reprisal: increased Elemental damage to 77 and % Health to 14%. Increased % Retaliation added to Attack modifier for Blackwater Cocktail to 10%.

Mythical Venomspine Greaves: increased % Retaliation added to Attack on the skill proc

Mythical Zolhan’s Revenge: increased % All Retaliation damage to 90% and increased % Retaliation added to Attack modifier for Zolhan’s Technique to 25%

Ring of Sethris (mythical): increased Health to 480

The Pummeler: increased Internal Trauma damage to 36 / 5s, % Defensive Ability to 4% and % Shield Damage Blocked to 22%. Increased Internal Trauma damage modifier for Forcewave to 200 / 3s and removed its % Pierce dealt as Physical modifier. Increased Internal Trauma damage modifier for Aegis of Menhir to 220 / 3s.


Legendary Set Items

Allagast’s Masterpiece Set: increased Lightning damage modifier for Trozan’s Sky Shard to 60-210
Allagast’s Robe: increased Defensive Ability to 48
Allagast’s Stormbinder: increased Defensive Ability to 56. Increased Aether damage modifier for Trozan’s Sky Shard to 166. Increased % Aether Resist Reduction modifier for Storm Box of Elgoloth to -12%.

Dawnseeker’s Light Set: increased Lightning Retaliation modifier for Word of Renewal to 800
Mythical Dawnbreaker’s Duty: increased Lightning Retaliation to 900-2000 and Health to 1560
Mythical Dawnbreaker’s Shoulderguard: increased Health to 705 and Offensive Ability to 55

Goredrinker Set: increased % Health to 22% and increased Bleed damage modifiers for Cadence and Word of Pain to 210 / 2s and 200265 / 1s, respectively
Goredrinker’s Mask: increased Health to 660 and added 38 Defensive Ability. Increased Bleed damage modifier for Word of Pain to 156 / 1s
Goredrinker’s Ward: increased Health to 450 and Bleed damage to 21 / 3s. Increased Bleed damage modifier for Cadence to 130 / 2s

Iskandra’s Unification Set: increased % Weapon damage modifier for Trozan’s Sky Shard to 40%

Light’s Guardian Set: added 0.8 Radius modifier for Stun Jacks

Markovian’s FortressBastion Set: reduced Physical damage bonus to 24-40

Mythical Ultos’ Hood: increased % Crit damage modifier for Savagery to 20%

Rage of Agrivix Set: added 66 Aether damage modifier for Callidor’s Tempest

Sentinel of the Three Set: increased % Acid Retaliation damage on the granted skill to 250%. Increased % Heal modifier for Blood of Dreeg to 5%.
Defender of the Three: increased % Armor to 14%
Judgment of the Three: increased Health to 540
Shoulderguard of the Three: increased Health to 760

Stoneguard Pummeler: increased bonus Physical damage to 28-36 and Health to 402

Stronghold Waistguard: increased % Armor to 8%


Devotion

Anvil: increased Internal Trauma damage to 12 / 5s and Armor to 45

Hound: increased % Armor to 9%

Hyrian: increased % Armor to 18%, Health to 280 and % Shield Damage Blocked to 65%

Obelisk of Menhir: increased % All Retaliation damage to 120%, Armor to 180, % Defensive Ability to 6% and % Shield Damage Blocked to 40%

Scarab: increased % Armor to 5% and % Shield Damage Blocked to 24%

Shieldmaiden: increased % Shield Damage Blocked to 75%

Targo: increased % All Retaliation damage to 90%, Physical Retaliation to 150, % Armor to 15% and % Shield Damage Blocked to 24%

Ulzaad: increased Physical damage to 12-16 and Health to 260

Wretch: increased Acid Retaliation to 44 and Health to 110

1 Like

this confuses me a bit as now the ammy has 160/2s bleeding damage, so …

also, it would be better to see some direct damage buffs to the set - like extra wd/ranks to cadence, or at least ele->pierce instead of fire->pierce conversion.

Did they fix the missing Grenado modifier on the wraith MI ?

it misses in the changelog, so probably not.

same as M. Stormreaver base is still not fixed, ofc, why the hell one need to improve it …

It has been mentioned a lot and devs can not miss it so it might be intended. I seriously don’t know why but they buffed the cadence and savagery modifier on the weapon so base damage is literally intended to be less than 75 lvl version.

well, for me (and probably for the vast majority of players) there’s some unexplainable big brain logic behind it that no one understands and Z doesn’t comment it at all.
like, they don’t increase the base damage because lightning savagery will be OP?
but it’s like 4:45 build now (at best, I suppose). nothing gamebreaking, actually.