Follow this devotion guide as this will allow you to get all the important devotions without much respeccing.
I advise reading this guide to get devotion points ASAP.
I based this devotion set-up from Jajaja’s savagery build but I’ve done some modifications to it as primal strike can’t make itself stronger like savagery AND I was able to find a way to get BOTH Dying God and Spear of Heavens.
Now updated to 1.0.0.8
- [li]Eel[/li]Put a point into the Primordial Star and then you’ll be able to get Eel. Just put all points into Eel. Eel is pretty much one of the least useful constellations you’ll have, but 3 devotion points for 5 primordial is pretty handy. We’re getting this for Behemoth, Widow, and Kraken.
[li]Scholar’s Light[/li]To get this, remove a point from the primordial star unto the Eldritch Star and then complete Scholar’s Light. Scholar’s light is a temporary constellation because this and the eldritch star provide the quickest way to get to Kraken without much respeccing.
[li]Kraken[/li]Kraken should be available after following the first two constellations. This is a no-brainer for 2-Handed builds as the stats on it are amazing, getting this will also open up chaos affinities, giving us the opportunity to get more useful constellations.
[li]Behemoth[/li]Put a point into the Eldritch Star, and then Behemoth should be accessible. First get the Giant’s Blood Skill in the constellation and then complete the rest of the constellation. Behemoth offers A LOT of survivability, which is needed for Ultimate. This will especially help you out later on as you use Hungering Void from Dying God. At early game, just attach this to Vindictive Flame. I later on attached this to Mogdrogen’s Pact because I felt it was more thematic that way.
[li]Hawk[/li]To complete this, remove a point from the eldritch star and two points from Kraken unto Hawk. Once Hawk is done, remove everything from Scholar’s Light and put two points back to Kraken and a point on Widow. Hawk is ultimately, the constellation you’ll want for the rest of the game because of it’s OA and crit damage.
[li]Widow[/li]If you’ve done everything right, then all you’ll need to do is complete Widow. Arcane Mine from Widow stacks with Thermite Mine and Raging Tempest, giving Primal Strike the much needed boost in damage. Ultimately, you’ll want this skill attached to Oleron’s Might from Oleron’s Blood Component as the skill has an 85% chance to activate Widow, which will always activate on your main targets (assuming they’re still alive of course).
[li]Jackal[/li]Should be available. Just complete the Constellation. This is a pretty good constellation to have for a lot of reasons.
[li]Revenant[/li]With Jackal complete, Revenant should be available, This constellation doesn’t have to be completed, only aim for the attack speed node. Revenant is very useful for some of it’s defensive and sustainability stats (read: lifesteal) getting to 6% lifesteal really helps out the Primal Strike Elementalist, especially since blood pact can boost your lifesteal to at around 20% if you have the proper gear.
[li]Dying God[/li]This constellation should be available. Start putting points into Dying God. You’ll only want to put enough points to get Hungering Void. The other node is useless for you. Dying God, just like Wendigo Totem, is counter-thematic but very useful for Primal Strike. You get to hit VERY FAST, and combined with the bonus critical damage from Rank 20 Stormcaller’s Pact, Hawk, Kraken, Spear of Heavens, your lowest critical multiplier will become x2.35! One of the nice aspects of Hungering Void is that the cooldown starts ticking THE MOMENT THE SKILL ACTIVATES! This means without CDR, you’ll have a 10-second DOWN TIME with Hungering Void. In my case, I have 25% CDR from the pieces of my Ultos Set, making my down time 2.5 seconds! On top of that, Dying God gives you a lot of OA. Since Hungering Void automatically activates on attack, you’ll want this on Primal Strike to get the buff as soon as a fight STARTS!
[li]Sailor’s Guide[/li]Just complete this. Sailor’s Guide gives you some freeze and physical resist, as well as move speed. We went with Eel first because it had the least amount of points needed to complete, but this is also taken for Spear of Heavens.
[li]Spear of Heavens[/li]By completing Sailor’s Guide, you should have access to Spear of Heavens, so put points into everything except the skill. Spear of Heavens offers good bonus critical damage, Aether Resistances, lot’s of OA, lot’s of lightning damage. The skill isn’t really helpful so I wouldn’t bother completing the constellation.
[li]Aeon Hourglass[/li]Assuming you can maintain 6% lifesteal via gear and not revenant, you can than reallocate everything from revenant unto Aeon Hourglass. The proc isn’t going to do much, so you won’t bother completing it, but Hourglass has a LOT of defensive stats.