Variable Resources, Entertainment options & Food Variety

RESOURCES
• Diamond - Either mined or processed via Coal.
• Sustainable Water Source - Like Gathering Water from River & Lakes.
• More type of crops to provide us options to prevent air transmitted crop rotting.

BUILDINGS

Religion
• Churches, Temples, Mosques, Gurudwaras, Monastery, Pantheon, Pagodas (Already mentioned by for a future update)

Defense
• Jousting Grounds - A fun medieval time activity to promote strength and valor.

Entertainment
• Inns - Entertainment, Rest.
• Music House - create various instruments and teach villagers music. capable musicians can perform public shows and generate revenue.
• Gambling - A place to allow gambling for villagers and it will effect their overall happiness and Wealth.

Food
• Coop - Allow us to breed Chickens & Turkeys
• Steads - Pig, Rabbit breeding.

Housing
• More House options on higher tiers

FEATURES
• Manual Controlled Horse Carts & Bullock Carts. Horse Carts more less carrying capacity but fast, Bullock Cart more capacity but slow.
• Supply Chain - Allow a method to make a constant supply chain of materials to various places.
• Conveyance - A time & route based system to carry villagers to various work places.
• Bird Hunting - Adding bird hunting will be an amazing addition.

GAMEPLAY
• A cleaner UI with self sufficient instructions would really help new comers (who have not played city builder games before) to gel right in.
• Allow full building rotation instead of grid only.
• Allow to let us go in First Person Camera of any villager (Later Updates when performance issues are fixed)
• We should be able to access complete categorized data of our villagers, and their education and skills. Then we can assign them to various Leadership posts like Village Head. Trading Head. Farmer Guild Leader etc. In the Settlement raising through the ranks. Just like an infant born in our village can learn various skills and end up becoming the saviour of the village and the Leader everyone follows.
• A gameplay mechanic to allow democratic elections in our village in which our villagers will go and vote for the leader of their choice.
• A Memorial Place, in which the villagers who have contributed something special for the village can be honoured and memorial stone with name can be seen on it. (Selected from list of villagers info from above mentioned mechanic. Like in Planet Zoo - Animal memorials)
• Weddings - Babies are getting born, but it’s not apparent what family they belong to. An infant shall have the perks of their family profession etc.
• More Significant Battles other that Raids. (Later updates)

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• Sheep for meat, clothing a milk.

• Option to assign people to a workplace ourselves with info regarding distance to go to their house
• Simple diplomacy feature.
• bridges or fords to create shortcuts through small rivers. Maybe fords could be done with roads that would enable walktrough.

1 Like

More consistent families would make sense instead of all villagers constantly moving houses every time you build a new one. I once had a shelter where all four inhabitants were children younger than 10. It wouldn’t matter for the gameplay but it would be more flavorful if this made more sense.

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