The VemonBlade/Vileblade (Vile being the mythical set upgrade) Pack set.
This set is a melee poison/acid set, focused on the Nightblade class. It is currently the only option for melee poison/acid high end build. The set focuses on buffing and augmenting Ring of Steel.
The elephant in the room, Ring of Steel is a pierce skill, that has a node to alter 75% of the damage to cold. If you so chose. This begs the question, why would a poison/acid set have anything to do with a skill/ability that has nothing to do with poison/acid skill? I don’t know. It seems completely random.
The easy fix would be to ajust the set to modify Ring of Steel to do poison/acid damage. Why that was not done to begin with is a bit of a boggle, but whatevs. The issue here is availability of ability points. Your second class choice is logically either Soldier or Occultist. There are pros and cons to both. Regardless, this is a point starved class combo, and while Ring Of Steel is a solid ability, you don’t really have the points for it. Assuming the skill was poison/acid based. It’s not.
There are many things you could do with the set, change, add, alter, Duel Blades to do acid/poison, same for Night’s Chill. Buff Merciless Repertoire. Change the cold on Execution to acid etc. Be creative, make Shadow Strike jump to a addition enemy within X meters.
Outside of the set there are several poison/acid items that add to Nidallal’s Justifiable Ends and Hidden hand. Allowing you to easily max out both. While that’s great, and frankly expected from end game gear. There is a issue with Shadow Strike, you can’t currently come anywhere close to maxing it. With max Nidallal’s Justifiable Ends you will of course be using Shadow Strike a lot. There is no + to Shadow Strike skill on any gear poison/acid related gear.
A note on the skill Blade Barrier. Typically it’s just a panic skill. A one point wonder ability. But for a poison based toon it’s a powerful offensive ability, as you can jump in, dot everyone up and watch them die as your immune to damage. Just putting that out there, as augmenting this skill is a idea.
On to the rest of the set. Thankfully the head piece has +1 to Nightblade skills. And make no mistake + to skills are lacking overall.
Aside from a lack of +skills that are relevant to the class, the greatest weakness comes from being “squishy”. There is no easy solution to this, you simply have to kite and dive bomb with Shadow Strike repeatably.
Overall the set has decent stats. The one glaring exception is Fist of the Venomblade. For the love of god, please put atk speed on this item. The only reason to use this thing is for the 4 pierce set bonus. Currently your better off using the weapon Agony.
The set and supporting items lack resists. You can compensate for this by using Sash Of the Immortal Sage. The hp on it are also most welcome. I would love to use the Bladebreaker Sash, mostly for the +1 to Nightblade skills. But alas, it nukes my resists. On that note, if you could add a high end belt that specializes in poison/acid with ideally + to Nightblade that would be great. Because currently, there is not a single good belt I can find to fill that void.
Lastly, the relic. Melediction is currently your best option. A lvl 60 relic. The lack of +class skill is painful. One would think a relic with the name Nidallal’s Outbreak would be heavily based around poison/acid. Yet that is not the case. The granted skill is decent, but I have enough active skills on my bar alrdy, a passive would be most welcome. A toggle to replace, upgrade Melediction. Currently it seems like a dead item. No sane person would use this relic for any build.