Vitality Conjurer - worth it?.

Been considering this build for quiet some time and had to work alot with getting
the devotionpoints placed in tetris-style to give me all that i wanted, i’m still
1-2 points short of perfecting it.

I’ve yet to decide fully if the build is a pure caster or caster-melee but it will
most likely work as both with the right gear.

http://grimcalc.com/build/1006-GmLEfS

The devotions was tricky.

1 point blue then max Gallows
Remove blue - max Sailors Guide.
1 point in red then max Jackal, then max Vendigo.
Remove red then max Vulture.
Max Lizard and put a point in blue and max Eel.
Now put 6 points into Dying God, including Hungering Void.

Now it gets tricky.

1 point into Yellow, then max Lion and Crane for resists then remove yellow point.
1 point back into red to push it to 11, then remove Jackal.
Now 5 points into Scales of Ulcama.
Final 4 points into Tree of life.

In a perfect world i would have 1-2 more points free for maxed Tree of life,
but i can’t find a way to squeeze it out - maybe someone else can.

Planned weapon and offhand are Damnation and Skull of Gul’Amash or
the set of Black Flame Covenant.

To make the build more survivable i’ve chosen to go with mostly Phys, 80p
and the rest either in Spirit or Cunning, depending on what’s needed for gear.

In terms of leveling this build, use your own opinion on whatever suits your
playstyle best, pet, melee or caster. Doesn’t really matter what you rank up
first, maybe Shaman if you prefer survivability.
But Occultist can be very powerful with SoC+Destruction+CoF+Vulnerability.

Apologize for the lack of “math” but im no numbers cruncher, will start working
on this build today and update as i either fail or succeed… or scrap it completely.

Think about caster that uses DEEs with maxed vile eruption as spamming nuke, supported by sigil. To shred vitality res use maxed devouring swarm and cof. From devotions manticore, dying god and hourglass to have perma up hungering void. It melt everything on ultimate, nemesis are facetankable, tho you will need bit more time to put them down, ie bit less than 1 min for Fabius.

If you finish off the Scales constellation and pick up 1 in order crossroads you can drop Lion. That’ll free up one skill point.

Btw if you have one a Fang of C’thon is a much better weapon than damnation for this build.

And…wow those skill points are an absolute mess. You can’t use 2 exclusive skills, that’ll save you 18-20 points right there.

For ideas the direction I’d take it in while still respecting* your devotion skill choices take a look at this build

Depending on item choices you might drop a point or two from some skills (ie if you have +12 sigil of consumption you can take 2 points from there and go elsewhere) but it gets the idea across. Features: A few (hundred) more OA and more crit damage - with hungering void you can really leverage crits so why not make the most of it? Still keeps Tree of Life but drops Scales to get some of that OA and also picks up the 150 armor node in Menhir’s. Having corrupted storm totem maxed, sigil maxed, and doombolt maxed should give you a lot more damage too, bonus if you get them to +10 apiece.

Haven’t played Vit. Conjurer myself yet, but researched this build a fair bit before. In short,

  1. Stormcaller pact is useless
  2. Wendigo Totem is an actual damage source in this build, and you have it 1/12.
  3. I would start with Shaman, level up using Grasping Vines, then respec. People 'been saying that Devouring Swarm is actually the best skill for levelling up in the game, but Idk why.
  4. I would attempt to use Bat for it’s proc. Bind on Devouring Swarm.
  5. Rush Wendigo, assign to whatever you feel like using the most at the time.
  6. SoC is another key skill, but not maxed.
  7. Aspect of the Guardian is a quite poor investment imo.
  8. Doom Bold 1/12 for activating Hungering Rift if choose to use it.
  9. I would avoid Vulture if I can, feels like a pretty poor investment.
  10. Behemoth/Targo/Ulcama instead of Tree of Life.

Not necessarily, the crit damage it gives is enough that it can be a better investment than Possession at high levels of OA.

pros: This build can’t die. Ever.

cont: This build kills only slightly faster than the retaliation build.

It’s probably a decent build for new HC players (though a summoner is straight up better in every aspect), but there just aren’t good items around to support it once you reach 85 and want to be a Crucible/Nemesis farming machine.

Not necessarily if you use spamming DEE as a main nuke.

Something like this:

Grim calc: http://grimcalc.com/build/1006-1hiKez

Devotion vise you can change jackal+viper for vulture and have 2 more spare points.
It clears really fast, but doesnt shine when it comes to nemesis kill times.
This build is in testing phase so probably there is some better gear/skill vise setup for it.

Vitality damage is the lowest of all the damage types as most skills heal and are aoe, perfect for beginners to easily finish the game

Also flat Vitality decay is almost non existent but % damage of it is everywhere

Take a look at my build - http://www.grimdawn.com/forums/showthread.php?t=48653
It received a significant buff this patch, now it should be average in terms of damage output while being very tanky.
I will try it today after the hotfix.

I actually like playing my vitality conjurer. a lot of heals if you take a hit plus lots of kiting capabilities. I have been working on mine for a while.

Thanks for the replies.

I’m gonna adress some of them.

  1. I am pretty sure a character can use 2 “ultimates”, as long as they come from different trees.
  2. Stormcaller Pact increases the lightning damage, and all lightning damage
    gets transformed to vitality on the stormtotem transmuter = more vitality dmg.
  3. Vendigo Totem isn’t my primary damageskill. Stormtotem, SoC and Doombolt are.
  4. yes, Aspect of the Guardian is a very poor option, but at the time, my only way forward.

Will continue to update.

Red text :smiley:

no you cannot

  1. Stormcaller Pact increases the lightning damage, and all lightning damage gets transformed to vitality on the stormtotem transmuter = more vitality dmg.

transformation happens before +% from pact, also conversion it is for ST only

Ok i polished the build abit more, and reworked the Devotions
for more health, closing to 10k without gear for a caster is pretty good.

Devotion buildup.

1point blue then max Gallows, lizard and Eel for 15 points in blue done.
1 point in red+green and max Ghoul, Wendigo and Bat - gives us enough for Dying god, 6 points into that.
Now max Behemoth for health and regen.
Remove Bat.
1 point into yellow then max Lion and crane then final 5 points into Scales of Ulcama.

I can’t see it get more improved than that :confused: .

New build - http://grimcalc.com/build/1006-rJLU4R

Removed Stormcallers Pact and Destruction, since this is a vitalitybuild which
gives no improvement to fire or chaos, destruction felt like 10 wasted points.

Keeping Destruction is not a waste of point since it can help against ennemies that have high vitality resist (some items support chaos / vitality and you have dying god)

When devouring swarm and cof hits noting has high vitality resistance any more :wink:

Yes of course :smiley:

Additional damage sources can’t be bad tough, especially with chaos damage being increased by possession and dying god in this case

You are right in a way, but I tested it with my vitality conjurer, bottom line is: with not to much chaos and fire rr, dmg increase is really small so its not wort more than one point investment imo :wink:

Don’t forget to remove those 10 mastery points from Shaman. I would add them to Blood of Dreeg for the higher heal amount or Wendigo Totem for more damage, or split the difference between them. Also, as Seemann pointed out, keep that single point in Destruction. Even if it ends up being relatively low damage, it’s still a different source of damage other than vitality, and you’ll be hard-pressed to find a full set of gear and devotion for vitality damage without at least a little bit in chaos.

Sofar it’s been a rather slow progress with some running around bosses while SoC
eats them up slowly. Got to 38 now and just finished of the Act3 boss without
any pains, even the queen went down without having to move around or pot.
BoC+Wendigo’s mark seem to do alot more damage.

Question: Will increasing Vitality damage increase the damage done by
stormtotems using the vitality-transmuter?.

Because if not, i’ll have to rethink the build abit.

Merry Christmas everyone !.