To me, it’s striking that it’syour ranged PS build, not melee PS, taking the full set. It makes sense in the current context of available options, but yikes,
I like the idea of
though I don’t think a small offensive boost that can be shared by the ranged version would necessarily hurt (especially in the context of another pass-through ranged PS build with stellar results).
Something in the form of %weapon damage seems appropriate, since melee should get more mileage out of the boost.
In the end, I’d like to at least see set compatibility with a ranged pass-through weapon maintained, both to acknowledge the interesting mechanical phenomenon of ranged pass-through PS and, equally importantly, to allow players a legitimate shot at combining melee and ranged into a compelling weapon swap build.
(Ridiculous wishlist me says balance melee offence via your modifier idea, scrap %weapon damage, and toss in some type of +all skills to mastery support on Desolator because everyone likes +skills. In all seriousness, though, +all skills to Shaman support is a kind of formal acknowledgement of non aether/lightning pass-through PS.)
I don’t either, and perhaps @Valinov can correct me if I’m wrong, but I read the phrase
to be an expression of concern over the potential runaway effects of a buff to the build in conjunction with pass-through shenanigans, which I think is legitimate. For me, this is an “if you buff offense, do it with care” situation.
EDIT: @Valinov, on an unrelated note, I just noticed that Mythical Ultos’ Stormseeker https://www.grimtools.com/db/items/9431 is compatible conversion-wise with the ranged version of your build, so as it stands, whatever the proposed melee weapon-only bonus is, it can be combined with the radial bonus from the Ultos weapon (not that this is necessarily a problem).