Way too much importance on physique!

So even if i deliberately want to go full glass cannon as a nightblade i still have to dumb a crap ton of points into physique to even be able to wear the basic nightblade armour at level 65.

so here is my exmple:

im going full nightblade and maxed the base levels of the tree.
-> that leaves me at 225 physique.

im level 70 now and put 20 pts into physique, 46 into cunning, and 8 into spirit.
-> which laeves me at 385 physique.

i will now need a full 18 character levels to reach 525 physique, which i need to wear the empowered bloodreapers set.
in fact, i will be able to wear the most basic high level nightblade set at the ficticious level of 88, which means my character is already spoiled.

lets say i used my points differently, although i didnt want too, because i wanted to be a squishy ninja type of character with a crap ton of cunning.

i needed to spend 38 levels to reach 525 base physique. with an additional 10 levels of spirit to wear the basic jewelry i can have 17(!) SEVENTEEN levels of cunning at level 65 which is my puto MAIN stat as a nightblade!!! and this is the consteallation only for wearing the most basic nightblade gear at level 65? what is wrong with this game? why do i have dumb all my attributes into physique by default even if i WANT to be squishy and dont want more hitpoints.

the “stealth jacket of the blind assasin” needs 571 physique and is level 72 which means that i basically have to spent the rest of my points from 65 aswell on physique to be able to wear the upcoming gear of the higher levels. now i didnt even think about legendary sets.

i know that i can build around this with devotions and augments and components which give physique but wasnt i supposed to use these to complement my strategy and also get resists instead of merely making me able to wear my most basic gear?

i understand that the strenght stats are supposed to lock squishy characters
from wearing tank gear and thus be able to wreak havoc and still facetank everything. but here i need to spend 75% of my attributes only to wear my class gear? i dont even want to wear 1000+ physique tank armour.

another point is: ok, i can combine classes to get more base stats, that solves much of this problem. but what if dont want to? i want to be a pure nightblade and wear pure nightblade sets, only the base set, the bloodreapers and spec a crap ton of cunning and be a dodgy glass cannon that dies in one hit. why cant i?

edit: dont get me wrong, i love this game, if not i wouldnt care so much. i acutally really like this game and have about 400 hours on steam.

If you do not want to use a second mastery, you are gimping yourself deliberately. Devs cannot balance a game around self-imposed challenges.

That being said, you could invest in a second mastery without using any of its skills. Not exactly the solution you would like, but it works.

That being said, you could invest in a second mastery without using any of its skills. Not exactly the solution you would like, but it works.

yeah i could easily go soldier as a secondary class and spec the passives there until veterancy, but then i would be a blademaster again.

i dont think im playing the game the wrong way. there is a class called nightblade and a class called blademaster. a blademaster should be able to dish out substantial physical damage while still be somewhat tanky thus the 2 masteries and the reason for taking soldier to be able to wear heavier armour as a main nightblade.
but think about it! i wat to wear “nightblade gear”! pure nightblade sets, no medium or heavy armour shenanigans like a poe duelist or something similar. i should be able to play full nightblade and wear nightblade sets with my stat points.
my strategy is obviously challenging, but i wouldnt call it a self imposed challenge. im using one of the available classes and i always considered the second mastery an option, not an obligation. the second class is there to increase your possibilities not as a mandatory thing to play the game.

There is even e 0 Physique Blademaster build on the forum that is very successful here so what you want is very doable .

If you don’t fancy secondary mastery then consider a few item or affixes that give anywhere between 60-80 on a stat. Of fortitude affix gives 80 physique in ultimate.

I’d also take the Bull constelation or at least the node that reduces % physique requirements for armor it helps a lot.

I made a pure Demolitionist once.
You essentially need to put nearly every point into physique. It’s just the way it is. If I make the choice to have only one mastery, I just pay the price in physique.

(Btw, pure demolitionist rocks hard !)

well thats interesting. but i suppose he used a lot of class points and veterancy in soldier to get the physique. then in the video he basically spams one skill the entire time.

my idea was to do a nightblade that actually has to make use of several different skills in his repertoire for various situations. obviously with a pure class you have a lot of skill points to spend which forces you to use different options. you cannot just max one stat with multiple synergistic skills from both trees and then spam. i wanted to do some really stratetic and difficult play with a lot of dodging and positioning and it was actually pretty fun until level 70 and it still is. i just realized now that i cant wear even the basic gear this way which is kinda sad. i will obviously continue to level 85 anyway and work around this fact. but it still bugs me that the mechanic works this way.

that sounds fun man! but nightblade has a skill which increases percent cunning. that would be a complete waste if i wasnt able to spec into cunning.

i really think is a flaw in the games design and hope they keep working and tweaking the attribute system. they already buffed spirit and i hope they keep an eye on these things.

With +80 phisiqye from equippent, bull reduced phys req node and maybe even Solemn watcher devotion for +%5 phys +20 from oleron you could get pretty close to what you need.

Demo has Blast shield and Flashbang so survival is a bit easier.

You would have circle of slaughter that can have 60% fumble with +5 skills which is amazing, cupled with penumatic b, veil and shadow dance.

In the end it’s your Hp pool that will hurt I think the most. Spellbreakers are squishy enough but this, ouch. But sounds like an interesting challenge

thanks for the tips, it is indeed pretty fun. its actually like having no hitpoints at all. right now i make heavy use of crowd control. diplomacy, blade trap, circle of slaughter with freeze node and maxed nightfall for the additional sleep chance. the damage comes mostly from bleeding: circle of slaughter, phantasmal blades with falcon swoop and blade trap with rend.
i will post an update when i solved the physique issue.:wink:

Thinking something does not make it true.

no, you are playing it entirely the wrong way

Not choosing a second mastery is not supposed to be on par with choosing one, and it most definitely isn’t

If you pick one mastery only, you are to blame for all the issues that arise from that