Do you find it useful? At times it seems the game scales so quickly and so much is invested into making a particular build work that having a second set of weapons is counter intuitive. Just seems like once the ball is rolling with a particular weapon type and damage types and certain wards and abilities are attached to certain weapons, then switching to another set of weapons either has no benefit or puts you in a situation that you aren’t built/prepared for and is detrimental.
Do you use the second set of weapons and whats the best way to make use of those extra slots? One use so far is to switch to a summon skill bonus before summoning and then back to primary weapon, but not much else.
I keep a couple of +5% xp weapons in those slots and a dual-wield relic in my bag so when I go to turn in quests I can swap over to them real quick for that extra bit of experience, then swap back. Other than that, can’t say I’ve ever used the feature.
Ill have to remember that as well. I suppose you could get all multi-dimensional and stack a set of weapons to a different damage type if your gear has multiple bonuses. Is there a situation where any enemies have immunity to a type? Or worse are they every healed by a type? Might be helpful to have a backup then.
There is at least one build that make good use of that option (Commando Ulzuin Range with the Flamespreader and Melee with WorldEater)
I will also have to remember that I need to find and keep some XP item on low level gear if I can run with them for my next char
At Yawgmoth is there something specific or lucky Yellow/Green? I know Medal are easy to come by with bonus XP and for the first part of the game Gazer than Explorer give some bonus but as a “swap” option that in the end doesn’t steal space I like it.
I use it for Devastation, or duplicate weapons with riftstone/haunted steel, or meat shield + touch of purity if I don’t need it for the previous reasons.
Can’t make full use of it also if the primary weapon set uses toggle skills, but it would be pretty broken if you could upkeep auras from the set that isn’t in use.
On the fence about which is more broken. It might be just as broken to have switching the weapons disrupt the build and reduce the damage output and other stats, usually greatly for me considering i rely alot on those weapon auras. Unless purely caster I am not sure how any weapon based build can function without one of those or some default weapon replacer. I just did first part of steps of torment and realized a quarter of the way through the boss that my auras were off. It was rough but once I switched them on he melted. But having to manage those auras on a constant basis would be a headache. A compromise might increase the functionality of the second weapon set, toggled skills persist and abilities can be used but stats and proc effects are based on active weapons, and a 2h setup and an onehand/offhand setup is allowed but not two 1H/offhand setups. Otherwise its a cool idea but too much fuss to be useful IMO.
I’m currently using it quite a bit in my pure night blade char. Due to lacking the secondary mastery it is quite squishy, having a 2-h ranged weapon in the swap proved useful. Downside is the deactivation of aura s.
Would be great though if the stats/buffs of the second set would always apply, making it a statstick slot/extra aura or skill from the enhancement you put on it for chars that only use one weapon, and more convenient for builds that would actually swap.
Thanks! And starting at what level you can start seeing those? As obviously the main idea would be to find two at very low level so you can equip them asap and use them for most of the game gaining the most out of them
Never found weapon swapping useful because of the way devotions are set up. Maybe a specific build that used both a two handed rifle without any set affix or bonus and a two handed melee weapon without set affix but even then, not sure why I would need to.
I use weapon swopping a lot. I keep lower level items for tackling mobs and higher levels when it comes to hero/boss fights. Also usually have different skills like Dreeg’s Eye on first RMB slot and Doombolt on the second one. It’s a bit annoying that summons like the Revenant disappear when you swop weapons and have to be resummoned though even though you have 2 Grimoires equipped in both offcaster hands.
I do similar in TQIT/AE. Use an Sacrificial necklace which can have around 40%+ XP gain. Not available until around L38 though, but then levelling in that game is slower at higher levels than it is in GD.