I’m referring to things like the extra damage from Cadence/Deadly Momentum, Blitz, etc.
I understand that the intention to have a speed multiplier for weapons was to make the players choose between speed or damage, but right now flat/base damage on skills only scale off attack speed, putting the slower weapons (axe/mace) at a disadvantage.
For example, on my physical DW blademaster, a 26/16 Cadence has roughly 3.8k flat physical damage. With dual-swords, I have 20%~ more attack speed over dual-mace, yet for both set-up the flat damage remains the same (barring damage% on the weapons themselves), and both maces have more +attack speed on them too (16% on mace vs 13% on the swords).
There should be a similar scaling applied for flat/base damage to balance things out.