Yes, you have reason about this, but… remember that GD is a game of ARPG… is phantasy and in the phantasy you can do wherever you want.
I feel his pain… it’s gun-nerd instinct…
My thoughts: OMGWTFBBQ WE GET GUNS.
That is all.
Do people really worry about getting trapped by enemies?
I have confidence that the team will implement a number of crowd control abilities for any play style someone could want to play.
Getting surrounded by mobs is one of my favorite times to unleash a powerful but short ranged AOE ability. Running around, chasing mobs and picking them off one at a time has never been my favorite strategy.
If this game doesn’t get shotguns, I’ll cry!
Medierra I have a question, ¿can you tell us something about the weapons for mage class’s?
[post=13012]He already did …[/post]
Any chance we’ll be able to dual wield pistols like the original post?
… from May 2010
ah, I must of missed that one while sifting through the posts. Thanks.
Originally Posted by medierra
Yes you can dual wield swords and can also use a pistol and shield. You may be able to dual wield pistols but I am not sure we’ll have sword + pistol. We’d need to add some tech to support that […]
You made my day better.
Great news.
I have a question about pistols (and bows), do they will need ammunitions like in D2 ? (sorry for this comparison, but when I tested D2 after TQ, I felt it could be a good idea to implement the need of arrows).
[post=415]medierra doesn’t think so.[/post] [post=15070]There will be unlimited ammo. We will probably have “ammo” as a type of add-on that you can attach to ranged weapons that works like the relics in TQ.[/post] (see also: [thread=302]Reloading[/thread])
Thanks eisprinzessin for this useful answer.
Ammo-like relic is a good idea
I like the ammo as a relic type of thing but not the reloading. I think it would be a little weird to have to reload in an ARPG of this kind and maybe even hurt it. But having ammo that adds a special property to the weapon sounds interesting and it’s unheard of in other games before this one.