Weed level showing 100% 0.7.4

The weed level in one of my fields shows 100%, but the little arrow shows a green ‘thumbs up’ and the yield is +12 - meaning there are no weeds in that field.

Crop rotation is good and working on all my other fields as it seems intended - same 3 yearly crop rotation on all fields staggered by a year to reduce disease spread and supply constant greenery (peas, clover and turnips, then leeks and clover, then maintenance, buckwheat and maintenance).

It’s just that one field’s graphic bar and % for weeds seems to be mistaken and I don’t think it’s me.

Cheers guys. DY

Could you please send this save to [email protected]?

Saves are located in:

C:\Users\USERNAME\Documents\my games\Farthest Frontier\Save

Zip up the entire TownName_###### folder along with the .map file and .sav that reproduces the issue.

Thanks!

I’ll get on it right away.

OK, I feel stupid now. Turns out it was (sorta) me.

When selecting any crop in field A then selecting field B the weed graphic bar and % value changes, but the yield bonus and little green arrow don’t update until you actually select a crop in field B (even if a crop appears selected) - that was the cause of my perceived issue.

Apologies for sending you on a wild goose chase guys.

But the weed level does still refuse to go down in that one field. I’ll keep trying.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.