What about the state and class struggle?

I know it sounds ridiculous and I’m afraid it won’t be possible in future games because the mechanics involved are too complex. But let’s imagine it.
What the players seem to control at the moment is a utopian, planned economy communist commune. All construction is planned by the players and the villagers are equal to each other, each taking what they can and what they need. It is a society without internal conflicts and the only conflicts the villagers have to face are external, from dangerous nature or raiders.
All it takes to change all that is to remove the simple and wonderful communal ownership of the game at some point. Forgive my stupidity, I don’t know what mechanism to use to achieve it, but we can imagine that somehow, in the later course of the game, resources, buildings and land can become owned by certain villagers. At this point, the player also ceases to be an all-knowing planner and becomes a real village leader, with all your actions taking into account the resources involved and their owners. As village chief, you need to maintain a system that allows private ownership to exist, that is, the legal and political activities of your village. This political mechanism will involve all villagers, and your legislation and reforms must take into account how they might react to it. You can set up a democratic system and act as a mediator between the landowners and the proletarians, or you can choose to be a brutal dictator, with the landowners backing you up, and you can choose to turn all the proletarians into your serfs. But whatever your choice, you will have to work hard and carefully to reach it within this mechanism.
We can also envisage the intervention of a “state” outside the map. According to the game’s background, the villagers have come here to escape feudal oppression. But obviously, this is not an isolated utopia, traders and raiders will come to visit you, so why not the “state”? As the village grows, you inevitably attract the attention of the nearby lords. They send in tax collectors, soldiers and monks to try to bring you into the order of a feudal state. This can be a complex and interesting interaction mechanism and can become very violent. Interaction with the state can also be combined with the political mechanisms of the village mentioned earlier, giving rise to a myriad of options and possibilities. You can choose to become an obedient village chief, with the lord’s knights keeping you safe and the monks of the church helping to pacify the villagers; all you need to do is collect taxes, organise production and build for them. Or, if you want to be an independent ruler, you can unite the landlords of your village in a confrontation (which can be, but does not have to be, violent). Or, you can mobilise everyone and defend your communist village to the death (Вели́кая Оте́чественная война́!).

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I think a class system could certainly be added. There already kind of is a de facto one as you’ll have a wide variety of housing tiers spread across your town at any given time. They just need to give it a system or mechanic for us to engage with. Could just create some cool rng popups for us to manage like the blizzard or pub fight

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