Hi guys,
i’m a total noob about these stuff for now and don’t really know if this section is the right place to ask this question.
So i was able to craft items in gd stash with skills in previous versions but now in 0.99h it seems like all the prefixes and suffixes with skills are gone.
If i open an item with a skill on it, it appears like this on gd stash
but it is just normal in the game
Am i doing something wrong ? Where did the skills go in GD stash ? Was this on purpose to prevent crafting imba items ?
By the way i am using DAIL mod if it has any significance to this situation.
There has not been any change to this logic in the latest version.
If the skill is not shown in the tool this either is an error or an ‘old’ imported database. DAIL has its own database.arz which may contain differences compared to vanilla (such as skills on affixes), if the database.arz in GD and GD Stash differ, that would explain the difference (but not why you saw it in the previous release).
Does importing the database again solve this difference ?
As the item stores the affix, not the actual bonuses of the affix, you will always get the correct (ie defined by database.arz) bonuses in game, regardless of what is shown in the tool.
EDIT: it looks like the skill values are shown, just listed as ‘Bonuses for pets’ however (and with higher damage numbers). Not sure why that would be the case though…
Thanks for the reply, i will ask this in gd stash forum, did not notice there were such a forum until you mentioned. As for your suggestion re-importing the databse did not fix it.
Thanks again.
well i kinda solved my problem
uninstalled the game like every noob who doesn’t know how to fix stuff.
Then re-installed it and imported the database from gd stash BEFORE INSTALLING DAIL.
And after that all affixes with skills were there again.
now im trying to solve how to edit items’s stats without creating a new mod.
yes i figured that i should make the edits in database.arz
and did a little research on how to do that
it looks like i need Mysql or something like to be able to open database file and edit it.
Messing with these things is out of my league for now but i will keep trying until i crash the game or learn how to do something.
It is called database.arz, but you definitely do not need to understand databases, you need to understand the mod tools.
You can unpack it into its single entries and then edit them via the mod tools or a text editor, in the end you compile the database again. Really not hard at a conceptual level, making the changes you want / understanding where they need to be made might be difficult however