What is more important OA or DPS?

I have over 1200 hours in gd and I’m still not sure about that. On my previous characters I usually tried to shoot for the highest dps possible and almost ignored oa. Now with my most recent character I completely changed the script and started to aim for the highest oa possible, I just love those crits, which were previously kinda non-existent for my characters.

So while I know both are important there is probably some kind of consensus what is more important and what comes first if that makes sense. Or perhaps oa gets kinda redundant after a certain value, let’s say a bit over 3k or something similar. I don’t know exactly, that’s why I’m asking. And for dps, well my thoughts are that you can never have too much of it, however there are things more important than it.

I’d say initially oa is more important than dps, but after a certain threshold dps probably gets more important, does that make sense?

I am currently playing a lvl 77 tactician (IT version with beronath conversion and box of elgoloth). I’ve played super completionist and super slow, so I am only in act 2 elite and my oa is currently a bit over 2k, but spikes much higher and almost to 3k with all my buffs on. I am able to crit mostly everything at this point and it’s very satisfying. However my dps is pretty low, around 6k with cadence. I am doing much more with SBoE though.

Now a practical question, I am currently using Kymon’s vision in all of my jewelery (except medal of course) strictly for oa boost. I am geting 75 more oa with that. But I could ditch that augment for another one which would be theoreticaly much better for my build and boost my physical and IT dmg quite a lot, I would be getting higher dps, but lower oa.

So yeah, what is more important, what should you focus on more?

Char sheet DPS is just a helper stat to look at when you wanna quickly compare two weapons in regard to dmg and attack speed and you don’t have time to do dummy tests or crucible tests. It doesn’t include rr, oa and crits, shotguns, procs, etc. It has little to do with true DPS.

With autoattacks focus on rr, weapon dmg, global %, attack speed, oa, etc. Personally I never look at paper DPS.

As for jewelry augments I still thing Survivor’s Ingenuity is best in 8 cases out of 10.

Thx, makes perfect sense!

Easy way to look at it is that if your OA isn’t high enough you’ll never hit anyone so the amount of DPS doesn’t matter if you never hit / crit :wink:

If you hover your mouse over OA stat in the stats window you will see your hit chance against the last killed monster. Just make sure it is over 95% and that is ok. For Ultimate you usually need at least 2k OA. 2.5+ is better.

Depends on your crit multiplier. If your crit damage is 2.5, +10% crit chance means about +15% total damage + more crit proc abilities.

Thx! Actually I’m only in elite rn and my OA already shoots up to about 2700 with procs from critical aim etc., so I’m critting all the time. I also know about the OA tab option, I like to have a chance to crit @ about lets say 20% for mobs and perhaps at least 10% for bosses. I’ll see what happens in ultimate but it’s nice for now.

Actually it was a bit dumb question from me as a veteran player, I guess I just wanted to know how important that DPS stat is. Now that I fully understand what it is affected by and how little it actually reveals I know that it really isn’t very important at all.

Of course it’s nice to have it as high as possible, but everything else basically comes first. By everything else I mean OA, RR, % crit dmg and stuff of that nature…

I would not be so harsh on DPS, but this stat is more useful if the player knows cases when it displays wrong numbers (I have just learnt about Savagery) and the player can quickly understand its structure, in particular how much weapon damage (important for life steal) it includes, what are the proportions of damage types (important for resistance reduction) and how much DOT it includes (just subtract from the total).
Take into account that having <100% hit chance means enemies will evade debuffs in addition to your general DPS reduction.