What is the longest range skill?

Which is the skill with the longest attack range?

Like, if I want to attack something that’s just at the edge of the screen.

Even better, if it does splash/aoe damage so it can get something offscreen.

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Probably guns/rifles and Inquisitor’s Storm Spread skill. Some of Demolitionist’s skills can be thrown a long way. Shaman’s Primal Strike with Tempest devotion attached can do a lot of damage across the screen as well. Others would be Doombolt, Devastation and I think Trozan’s Sky Shard.

Pets have the longest possible distance. You can target them off-screen even if the camera is in top-most position

Cool ideas.

I was thinking how to kill Loghorrean at a distance while I stand at the entrance where only the tentacles are a hassle.

I think pets might run back to me, leading his minions to me.

Minions are my one concern. I want the minions to stay next to loghorrean. I think if I’m far enough away, they won’t come at me. Although if I do splash/aoe damage, it might aggro them and have them charge me.

Maybe doombolt would be able to hit Log without aggroing his minions. I have little experience with demolitionists thrown skills, if they are aoe they may aggro his minions.

This would be a no-equipment build, so devastation and weapons would not be possible.

With proper positioning it is possible to manage pets. The trick is that pets returning to you can be targeted off screen. In such cases they are automatically teleported to you without running - you target the pets and make few steps in opposite direction, and that’s it. They will not run leading minions to your position.

That’s interesting, I’ll have to practice that. I’ll see how much damage they do if I can pull it off.

The problem with pets, though, is that if they are too far away they will lose your auras such as dreeg and mogdrogen. And you lose their buffs.

Zantai’s nerfhammer. Its reach knows no limit.

Dagallon Pistols with Firestrike, I’d say.

Piercing shots have no effect on range, it’s still the same as if you’re shooting at empty air. What does add range is increased projectile speed, like here https://www.grimtools.com/db/items/2462 since range just seems to be a calculation of projectile speed and a set time limit. It’s a very rare property though, more a novelty.

Ok, I tested pets and doombolt.

Doombolt I have to be very close to hit the target, so his minions will aggro me. (see picture 1 for the max distance I can be from the target)

Pets, it does what I expected. I have to be the same distance as doombolt for them to target, but the moment I move back, they turn and come back to me. (see pictures 2 and 3)

This is a non-equipment build. I can’t use any equipment, so ranged weapons are not available.

I need to be able to target the dummy so it is at the very top of the screen, even slightly off screen. (See picture 4 to see how much further south I need to be)

I’ll try other skills to see if any have a longer range.

EDIT: I found two options. If I hold down the shift key, I can make dreeg’s evil eye and panetti’s replicating missile hit something at the very top of the screen. (see picture 5) It looks like occult is a good candidate for succeeding at this endeavor. I’ll test it on Loghorrean next to see if his minions are aggro’ed. If not, this may work.

Ok, so I tried this and it won’t work, because the minions stand between Log and me, so even though I was able to hit him from almost off screen, I would hit his minions too and they would come at me.

I would need a skill that targets him and only him. AoE effects or spells that travel in a straight line, hitting everything on the way to the target, are no good.

I guess I’ll have to come up with a different idea.