What Titan Quest did better

Crap… this happens too often for me. :frowning:

Barmanu
image

Bandari

Yes, that sorcerer guy, I must have copied the wrong name from the wiki.

maybe you are better at building chars, but to me GD is definitely harder, for bosses in general and the second and third playthrough.

For the first one TQ and GD are about even. TQ actually gets easier on higher difficulties, GD does not

Veteran GD gives me much more shit than any difficulty in TQ and that’s with twink characters that have gear from the stash. TQ starts easy and just gets easier and easier to the point that you can blow up Typhon on Legendary in like five seconds. You sure as shit ain’t doing that to Korvaak.

And GD also has first playthrough Ultimate with alt characters and TQ in no way is harder than that.

I mostly compare normal difficulty of both games. I don’t care about veteran or ultimate start of GD. Existence of veteran mode is questionable as well.

sadly titan quest didn’t have them flashy movement skills that allow players to move around empty spots (not requiring enemy to activate them cool movement skills) in battle with style like gd does. or maybe tq did have them now since the latest patches, i dunno, haven’t been questing in tq for a while.

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No, they weren’t added to the game. The AE version does have the option to speed up the game as a whole to fast or very fast though. Don’t know what it plays like as I’m quite happy with my normal speed.

i’ve heard tales of old bosses, sad i wasn’t there to experience those ass whoopins too, random OHKO Lox encounters, Fabius and his weapon selection more deadly than today etc :smile:

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I also don’t think that GD is easier than TQ.
I played TQ solely with that 15xEnemies mod. Was well doable.
Imagine racing up against 15 Theodins…

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Yeah my question is, why does no Veteran mode for Elite and Ultimate exist? I’d love to have that. Btw Diablo 4 straight out copies GD’s Veteran mode, so I guess I’m not the only one who likes the idea of increased challenge for better XP and stuff.

Once I set the speed to fast I couldn’t play normally anymore, it just feels too slow now. Especially when making a new character, then I even set it to very fast for a while.

I also tried double and triple speed in GD using GrimInternals, but contrary to TQ I prefer playing at normal speed. Maybe because GD kinda feels less of a slog than TQ, especially early on. I don’t know why but I still enjoy playing through Act 1 in GD while in TQ I just want to leave Act 1 behind me as quickly as possible. Maybe it’s the itemization. MIs being available as early as the first mini boss surely is a factor of enjoyment, TQ doesn’t have too many cool early drops in my experience.

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Indeed. But this is par for the course for Crate. I’ve been part of this forum and the game since late 2013 and I’ve watched them literally implement first-time player suggestions into the game over the years. Numerous times and within a patch or two from the time the suggestion was made.

Grim Dawn is one of the best diablo-like’s ever imo and Crate has always made it a point to interact with its players when they feel it makes sense to do so.

Welcome to the forum.

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This, btw, is the upside of GD not being as popular as PoE or D3 (which you brought up in your other thread). Individual voices are heard much more often because there isn’t so much noise being generated. If a small, passionate group of players has an idea to make the game better, it will more often than not yield some actual results.

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Something that Crate have been doing since it was formed and Medierra before that. From the GD Kickstarter back in 2012.

“We’ve listened to years of feedback from the Titan Quest community and continue to do so every day on the Grim Dawn forums as we strive to improve upon past performance and make this our greatest work yet.”

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Amusingly I may be able to post a few impressions I had recently in this thread since it derivated a lot.
I won’t make comparisons with TQ as I haven’t played it that much, was more a D2/Sacred grinder (first Sacred yeah :p).

I had almost two years of not playing Grim Dawn and came back recently, and I found that the game was, indeed, “easier”. Or more curved. I remember, fondly, my first steps into the game when it came out and how harsh it was somehow, and even after playing hours mounting my back then two chars I was still being powned by some things. Bosses and super bosses of course (Lucius -_-), but I do remember even these days certain heroes, like the magician in Plains of Strife who always whacked my lil booty for reasons I never really understood. The difficulty amped up greatly between difficulty also, now I had a character moving recently from normal to elite and I didn’t felt it that much, or at all really. Maybe it’s part of how huge the game is, when doing all the base game + Malmouth + Forgotten Gods, finished at lvl 70 with 40+ devotion points (46-47 I think ?). Also part of the giant stash of epic/ultimate stuff I own and the time I take reading every green stuff I find. But nonetheless it feels very different. Guess the game changed a lot.
Yes Loghorrean was hard, and both Heralds always had me sweating thinking they were up ahead as I neared Homestead, and Darius was annoying as fuck and yeah even Krieg was a certain threat at first (not counting Salazar or other funny stuff like that). Then came Malmouth and those terrors felt less so, very less so, and now with FG it’s a walk in the park usually. I feel it because I still have a certain sense of dread before mopping the floor with them. Which is nice and sad at the same time, guess we can’t have everything ^^.
Now I’m really on tip-toes when I go to Morgoneth, and even though I may regularly die on Shar’Zul, for example, the feeling isn’t the same. It’s more a “my char isn’t really built/tailored for that part of the game” rather than a “OWWW HARD”.

That all said, I guess the game is good as it is now, although I do clearly regret older days (pre FG and pre certain recent patchs I suppose ?). But I’m not the only player of GD heh.

Edit : though I don’t regret that motherfucknonongoerjfos hero in Plains of Strife

Alot of it can be due to familiarity… you know what to expect now and what is required. Jumping to Elite has always been primarily a resistance check and once you understand that it is very easy (especially now) to have your resists in a good place long before you move up to Elite.

While it was a bit harder back in the day in the end it mostly always has boiled down to having your resists in order.

Overall GD feels like a cheap TQ ripoff.
But not only bosses feel less “epic”, or sound design is lacking, but quests are kinda pointless and skippable in GD, unlike in TQ where they are somewhat unique and give you some cool stuff like +2 Skill points, +res, +stats and so on. That factor is gone in GD.
Zones, or acts, are vague in GD too and lack their uniqueness, only FG exp is decent and like a breath of fresh air. When in TQ they are easily distinguishable and memorable (Act 1 Greece, 2 Egypt etc.).
Loot. In GD you are getting loot showered 24/7, and large sum of loot is useless, with some narrow exceptions for certain builds, there are no +1 All Skills options or anything. Gets boring pretty fast.

yea… if only there were quests in grim dawn that gave you skill points or stat/attribute points, frickin missed opportunity/blunder by the devs :pensive:

Duh.

And yes, Acts are vague because technically there aren’t any different ones. Still we do use Act number to specific which area we’re talking about and those came from the Grim Misadventure mostly.

GD by Acts according to the Grim Misadventures

Act 1 up to Warden Krieg

Act 2 up to Cronley or Deadman’s Gulch since iirc we got stopped at that point - not sure

Act 3 Pt 1 up to Homestead

Act 3 Pt 2 area around Homestead

Act 3 Pt 3 up to Darkvale Gate

Act 4 Asterkarn onwards

Then later for the expansions during playtesting it was

Act 5 Gloomwald up to Altar of Rattosh - again initially we could only test that far

Act 6 to end of Ashes of Malmouth content

Act 7 Forgotten Gods content

Those quests are in the minority and in fact some of these stats are given through main quests. TQ quests are far more skippable than Grim Dawn’s.

Loot is far more useless in Titan Quest and only valuable loot you get is the one you pass through other characters because 99% of what you find is completely worthless.

If you couldn’t transfer items between characters the game would be way worse, while in Grim Dawn solo self found is actually a lot of fun because heroes dropping loot orbs (the reason why heroes are worthless in TQ is because they drop nothing outside of the stuff they’re holding), monsters dropping monster infrequents with skills mods and the monster totems dropping consistent loot.