Where to start improving my skills to build my char?

Hi:)
I’ve played GD for 70-80h aprox.
I’ve beat the game (Not AoM) but my build was so so poor, and few weeks ago I’ve started a new game following a build, but I didn’t have fun.
I’ve been reading a lot of builds and the forum itself, but I still have no idea what should I read or what should I try to have a more complex domain on the “rules” to try or to know where to invest on skill trees.

Is there any more friendly way than the “beginners compendium”

I’m sorry if I sound like an idiot, but after all this time (always xD) I feel like a new and nooby player.

Welcome to the game and to the forum Wikicreio. :slight_smile:

What builds have you played so far? What do you think you’d like to play?

These threads should give you a starting point to learn more about the game.

http://grimdawn.com/forums/showthread.php?t=56243

http://grimdawn.com/forums/showthread.php?t=54083

I’ve recently seen exactly what you look for.

Take a look on these threads also:
http://www.grimdawn.com/forums/showthread.php?t=66518
http://www.grimdawn.com/forums/showthread.php?t=67346

I’ve played with soldier + dem or soldier+shaman. I would like to try the new classes from dlc and also the magic based ones… but i didnt do it because i feel that builds more complex and difficult to build them that the soldier ones :S

Thanks for the links :slight_smile:

I’ve been a noob even after ~100 hours, no worries.

Just look at skills stats and how they scale. By checking skill stats per level, you’ll know when you want to keep on adding a particular skill or stop. It should not really depend on how everyone does a build, but how you want to do it. For example, Soldier’s Cadence has 420% Weapon Damage at level 16/16, and 500% at level 26/16. Many people would go for it, and I, for example, don’t go for it if I need more points to spend somewhere else. Also, the 80% Weapon Damage is not a big deal to me, but other people can call me stupid for not over-maxing it.

So basically, just think about what character you want, then look at all skills in a class and check what they do and how they scale. You might find a skill super cool, then try it out in game and realize it’s trash, but you also can think the opposite, where a skill is trash but it ends up being super strong.

Not every skill scales in a superior way; some skills are way more worth leaving at level 1 or just used as a devotion proccing skill. Also, some skills get great bonuses from gear, and even if you think the skill is trash or isn’t that great (for example soldier’s Decorated Soldier skill) you still might want to lose one point on it to have the 8/8 bonus because your gear gives you +7 to it or even +10.

If you learn how to manage your skills, you’ll learn how to build your character in general. You’ll look at the game differently, and seeing a skill like Forcewave and knowing its functionality will make you think about building over that particular skill and you’ll look for items that boost that skill in a solid way.

The most important rule in character building is Resistance Reduction, which allows you to deal massive damage, otherwise you might either deal very little damage or no damage at all. So basically, if you want to focus on a particular damage type, you’ll have to search for at least one mastery that shreds the defences of this particular type. An example might be physical soldier build, you already have some RR in the War Cry upgrade and you can take Occultist mastery for another, stackable RR.

I am generally very bad at explaining things, so I hope I didn’t mess your head out. :stuck_out_tongue:

What really got me into the game is this build by the same guy who wrote the beginners compendium:

Nightmare’s Vitality Cabalist

It’s a great, easy to level and easy to gear starting point. Plus it works well with one of the two easily farmable (took me about two hours) endgame sets (Dark One’s). I learned a lot about the game playing it and once you approach lvl 100 you automaticly start thinking about other builds because of all the interesting gear that drops along the way.

X1X1X1X2 has really interesting diary going about starting a dw pistol purifier (Demolitionist + Inquisitor) from scratch.

i have a somewhat detailed guide for early game for a dual wield melee character found here. Some videos and grimtool links from my character at various levels.

The link medea posted are a good place to start building general knowledge on mechanics. And both of the guides linked in the post above mine by trudel are a good place to see how a more experienced player goes about leveling/gearing/devotions.

Don’t feel dumb or discouraged, there is a lot of depth to this game. There are plenty of people around the forums willing to help you with various builds or ideas. If a choice seems confusing by a player, ask them why they went with a certain option. Most will gladly explain for you :smiley:

Second what Valinov said, don’t be afraid to ask. We all had to learn how things work in the game and for me a large part of a forum such as this is passing on whatever knowledge we’ve gleaned to new players so they can enjoy the game too.

If you just have the base game then if you want to look at build ideas this is the compendium to use.

http://www.grimdawn.com/forums/showthread.php?t=48165

Not suggesting you follow any blindly, unless you choose a beginner friendly one you won’t have the gear for most of them, but they do give you an idea of what skills are used and more importantly why they are used.

The advanced mechanics thread provides a lot of useful info too.
Some of it is outdated but reading through the thread helps to understand how to effectively build a character.

Thank you all :smiley: it seems that i already have reading for this weekend :DD