Okay, this is ridiculous. I have never played a game where my Critical rate gets reduced so much against bosses and there are mechanisms that rely on Critical rate (procs, etc).
Why is that? Against normal monsters, I have about 16-20% but against a Named boss, I dropped to either Zero or 3.8%. WTF??!!
Do other proc rates get reduced as well? I don’t think so. I find it so unfair if I am building a critical build.
Because Bosses have a higher Defensive Ability (DA) value than white/yellow enemies. If you want to crit Bosses more often, increase your Offensive Ability (OA) or reduce your enemies DA through skills.
Just means your build isn’t a crit build yet.
You need more Offensive Ability or you need to get DA shred from somewhere (better yet get both)
You can’t just slap an on crit proc to a skill and call yourself a crit build.
I have taken a lot of Offense stuff. I don’t feel a typical 20% critical rate should get reduced to like 1-3%. That’s just ridiculous.
And there should be a base Critical rate like 5% so it’s more fair for Critical proc build. I don’t feel base 5% is that excessive.
This design is flawed because normal enemies, you hardly need over 10% critical rate to kill. It is against Bosses that you need your damage the most and yet critical rate gets severely reduced. Builds that don’t rely on Critical don’t suffer that. All builds suffer from Boss’ higher damage and resistance. I get that.
Evidently not if your Crit rate is as low as it is. Your OA needs to be moderately/notably ahead of Bosses. It sounds like yours is just a hair ahead but not by enough for it to be significant if that makes any sense.
This design is flawed because normal enemies, you hardly need over 10% critical rate to kill. It is against Bosses that you need your damage the most and yet critical rate gets severely reduced. Builds that don’t rely on Critical don’t suffer that.
Don’t see how Bosses having higher stats and thus being harder to kill is a design flaw. If you could land crits on every enemy reliably, what would be the point in having crit procs or having crits at all?
No resistance cutting or anything similarly. Crits are another damage multiplier - plain and simple.
They largely depend on how much crit damage you have to increase this multiplier (though OA determines your base crit modifier).
For some builds that can’t get much, you might only see say a x1.3 damage increase on crits. On the other hand, there are builds out there can stack so much of it on their main damage ability that they can push crit damage amounts of x3.0 like Primal Strike Vindicator - so OA is important for them as they are doing triple the amount of damage on a crit.
Enough whiteknighting. Stop kissing the ass and put down people with good points because of it.
He is right. Most games crit chance is based on stats on your gear and then just your character, meaning your performance is reliable across all things. For example if you made your char around 20% crit chance and it’s needed to maintain buffs/debuffs, then that will work for the character regardless.
Not here though. It is a clear weakness of the system and he is right it’s a drastic reduction that will integrally change the mechanics of the combat flow.
And all you can do is whiteknight with the good old: Game is coded like this, game devs never make mistake, therefore deal with it and keep quiet.
God Forbid, don’t change this game into Diablo. There is no real critchance stat. You simply shouldn’t look at your combat effectiveness when trying to attack crippled one-eyed sick goblin.
Even better, some bosses can reduce your OA so your “critchance” gets lower. If you use oncrit effects you simply need to have more OA and optimally AS and use attacks that have lots of ticks.
There is no whiteknighting in telling someone that we like or accept the design.
Post the build and ask for help, people here are generally very helpful and will tell you tips what you can improve without modyfing your way of playing. At least as long as you openly admit that your build is flawed
Overall it is tricky for a new player or low level character, in mostly green/yellow, to get sufficient crit chance to reliably proc assassin mark or other crit devotions against bosses. I have levelled a physical character that had assassin mark but never saw it proc until I hit 94 and made a lot of gear upgrades from shared stash. It doesn’t feel good but if you insist on making them proc then you have to take the time to improve your OA and DA shred.
He’s talking about a negative externality of one of the choices made in the game (crit related to DA/OA), and while he doesn’t say it’s begs the question - does the difference need to be so drastic or could it be more similar to normal monsters and they could have bit more health instead and then no invalidate crits?
Honestly man, small communities can get so ingrown. On here you can’t say much without someone feeling uptight about it can’t handle it. Can’t even have honest discussion, without someone trying to shoot u down being used to have it this way on the forums, and think they are the big guys talking nonsense… But yall get steamrolled clean over when the real ARPG’ers come around for expansions until they get bored again - coz with it comes higher logic and more critical thinking, less grim dawn is best game and more compare systems towards world standard.
How do you know they are feeling uptight or that they can’t handle your opinion? You can’t possibly infer that from only words on an internet page. If anything simple logic would suggest that it is you that can’t handle an alternative opinion that conflicts with your own.
As to your argument on crit. If anything was to change I imagine normal monsters would end up having their DA raised closer to bosses rather than lower boss DA because end game boss values need to stay as they are for balance purposes. However changing the rate at which monsters scale (shift steeper scaling later) so during levelling crit is easier would be a good thing (many players that go phys/pierce will notice the large investment needed).
Ultimately if you want this changed then this kind of thread should be posted on Ideas and Feedback.
Ah yes, the old “disagreeing with people in favor of the game’s current design = white-knighting.”
The game is balanced around the current system. It works fine. If anything it results in an end-game where some builds focus a lot on crit dmg and some don’t. Seems fine. Crits are quite powerful in GD and in the current system the game would be even easier if you could crit bosses at near the same rate.
Whatever, i don’t waste time arguing with peasants.
I don’t care if you disagree, but you are downright trolling offtopic. Instead of answering his “why” when he’s pointing out flaw of the system you are like, silence boy just your build sucks not enough oa.