It would give a way for casters to also use skills with flat physical damage.
Actually it exist on green dagger affixes:
phys -> aether:
http://www.grimtools.com/db/prefixes/4624
phys -> elemental:
http://www.grimtools.com/db/prefixes/4534
http://www.grimtools.com/db/prefixes/4604
phys -> cold:
http://www.grimtools.com/db/prefixes/4564
http://www.grimtools.com/db/prefixes/4664
http://www.grimtools.com/db/prefixes/4684
phys -> fire:
http://www.grimtools.com/db/prefixes/4594
http://www.grimtools.com/db/prefixes/4524
phys -> lightning:
http://www.grimtools.com/db/prefixes/4554
http://www.grimtools.com/db/prefixes/4584
http://www.grimtools.com/db/prefixes/4674
phys -> acid:
http://www.grimtools.com/db/prefixes/4614
About legendary item, there is Venomlash with a physical conversion.
Also daggers usually has a base damage different from physical. So, you don’t need to convert. If you want a specific type of damage, you have to find a dagger with that base damage.
Generally skills with physical damage have high wpn damage scaling anyway. Cadence, blade arc, fire strike for example.
Going a bit off-topic here, but since we’re talking about daggers…
Am I the only one that would love to see Physical Damage daggers, with a higher implicit Armor Piercing % than swords?
Also, it would be awesome if we had guns witg flat elemental damage as well…
Derma slicer have the same base APS than a dagger, only downside is that it dont allow to use oklaine. :x