What is the reason for this? Can anything be done with the thing they leave behind?
Thanks for the fast reply friend. But why is it there in the first place? Would one ever not want to receive loot?
Basically, all monsters with a star do this.
Don’t you want extra loot?
If one GDstash’s, then yes. 
Love loot! 
What is GDstash?
just be glad we are not fighting telekines in TQ. Last time i remembered the loot drop animation there was so freaking slow.
It’s a third party tool which allows you to magically conjure up any item you want, level characters, etc.
It’s heavily relied on by the theorycrafting community to test things, and to create new builds.
No it doesn’t.
You can always respec your character into an end game build.
This isn’t PoE
EDIT: Name me one mastery combination which can’t level to 100.
Entirely false.
You are conflating 2 things:
- The use of levelling skills
- The use of end game skills
For example, I’ll speed level using transmuted bloody pox, and/or devouring swarm.
But these skills aren’t going to get me very far in end game challenges.
I’m not going to bother polishing a bloody pox spec (or even bother theorycrafting one) for the end game.
So rather than thinking of it as polishing a turd, I’d argue that it’s a metamorphosis - like the allegorical caterpillar/butterfly.
Agree 100%
However, if not theory crafting and new to the game, these kind of tools are very seducing; and once used the connection between the character played and the player is lost. It is no longer your character and this ruins the game. Personal example, out of all my boosted WoW characters (got them when buying the xpacks); not a single one have more than 5 hours played, because they don’t feel like mine.
But I agree for people who played the game in all its fullness tools such as these are excellent ways to test new strategies and optimize builds. The thing is they already put in the time in the base game to have enough rep to do these things 
I also agree that one should while leveling use all skill points in skills currently available and re spec as you go along, the game was designed to be played that way. Hoarding plenty of skills for up coming options because I build shows it makes no sense at all. You will die. But once you get to end game, then re spec into a tested build (if you want to of course).
100% agree.
I wouldn’t recommend GT to new players if they are interested in theorycrafting.
Best way to learn the basics is to go at it blind, and to fail repeatedly to actually get a feel for what each stat does in the game.
No. You can refund mastery points, but you can’t change an entire mastery.
So don’t level with that build?
Be flexible…
Because no theorycrafter worth their salt hasn’t already gone through the levelling process a bajillion times.
No…we aren’t. As far as efficiency goes, the levelling process for each mastery is rather standard, with a few minor variations depending on gear drops.
If you’ve done it dozens of times before, there’s no real need to do it again unless you enjoy that process, because there’s no room for experimentation here.
Game diversity really blossoms in the end game, and that’s where theorycrafting and min/maxing comes in.
Another example is the seasons in Diablo 3 (even for hard core mode).
Season started Friday, I jumped in yesterday with a new seasonal hard core crusader and joined one of the many boosting games where a max level player, playing on T6 (difficult mode) running rifts (random 2 or 3 level dungeons with lots of special mobs and a boss after a killed bar is filled) allows level 1 players to join him and to stand by the entrance of each level he is on while he kills the mobs.
I was max level in 15 minutes and started farming gear to be able to farm the new set for this season where the real fun is after you leveled from 1 to max level way to many times already. The game allows this completely…
The build one uses while leveling has no bearing on the final farming / pushing endless dungeons levels build you will be using.
But the above is only applicable if you enjoy the endgame. If you enjoy leveling from 1 to max level and stop your character once you hit max level to start a different character with totally different masteries and that tickles your fancy, go for it and enjoy it.
To each their own.
My impression is that this was an early attempt to relieve loot clutter. Or perhaps an initial way of a generic loot drop. In the end you bash everything, though.
I accidentally left some of these behind irrc when I first started playing. I can`t remember why…I might have thought they were part of scenery or something else.
My guess is that you view GDstashers as cheaters.
Well…I’ve been playing GD for years. GDstash merely changed the game for me.
It’s now a game of creativity and exploration. Kinda like lego.
Perhaps it’d be useful if you were less judgmental, and paused to consider the opposing viewpoint, because…
…this isn’t true.
I fail more often than I succeed with my theorycrafts.
Apologies. I must’ve misunderstood you.
Yes, most definitely. But the reason is that I leveled a crusader from level 1 to max level at least 10 times. There is absolutely nothing new to be learned (the new sets only drop in the end game at max level) leveling from 1 to max; as a matter of fact if I could not boost I would not even have started the game up…
However should they release a new class for D3 (highly unlikely) I would surely level the new class from level 1 to max for a couple of seasons until I understand it.
The same goes for every ARPG (for me at least).
And pretty please for us noobs to the game, don’t stop theory crafting!