Why doesn't work ? Help plz...

Hi,

I try to make a mod with an upgrade for monster, add for example +450% monster life and +50% damage for monsters and should have been easy…

Finaly I succeeded in increasing the life of the monsters one by one, long work… But I have a large problem We can’t add damage one buy one, impossible to increase the damage of the monsters…

Here what I have test :

  1. Upgrade damage one by one
    Nothing speak about monster damage here…

  2. Touch the balancing files
    -balancingadjustment_mp+difficulty_ennemies01.dbr, Nothing here work… Why ?

  3. Passive skill for all monster
    -damage_totaladjuster.dbr, all monster have this passive in the game but editing don’t have effect for damage… Why ? I try 10.0/100.0/500.0 Nothing…

After 25h/30h Why so many thing doesn’t work ? If balance files work I make this in five minutes… for life and damage together…

Please need some help, I don’t need surrender but I don’t see way… Even If you have a long way I take it…

Thx

Looks like there are 2 options, both requiring editing every enemy 1 by 1

a) In each enemy’s skill tree, change the level calculation of damage_totaladjuster or any other damage thing. The default is charLevel/30, I changed to charLevel*99 and got one-shot by the first zombie :stuck_out_tongue:

b) Rename your version of damage_totaladjuster (just add _ to the end or whatever) and change that reference in every enemy. Then edit damage_totaladjuster_'s damage values
Offensive Parameters > Offensive Absolute > Total Damage Modifier
As a reference, I changed the damage to 1000 and that caused a zombie to hit me for around 150 damage

Hopefully Crate changes how mods are loaded. Right now the original files take precedence over the modded, which is why you can’t just modify damage_totaladjuster and have to rename and re-link it to everything that uses it