nocommit does nothing. Graphical settings do nothing. Reducing to 1080p does nothing.
Will investigate cloud saving more.
Changing nvidia settings seems to do nothing or very little. This janky ass engine just seems to have microstutter that can’t be fixed. And I am definitely not the first one to complain about it.
Insisting a low end system that runs on medium/high is fine so everything is fine is completely illogical.
So disabling cloud saves and my save is not even there. How do I access my saves without that feature? I do have backups with defiler and stuff, but not sure what is going on here with that.
Persistent microstutter everywhere in this game still.
I’ve tried basically every little trick in the book here form disabling desktop, run as admin, nvidia stuff, et cetera. Nothing seems to work with this janky ass engine.
Attitude problem, eh? Try not to take it personal but do I look fucking psychic to ya? Exactly. Best of luck there expert. If you go back and read what you quoted there you will find that noone was attempting to insult your IQ.
Your saves will show up if you first click the download button in Options/Network (in-game) and ensure they are in the proper local save location. Might want to take a look here for relevant information. http://www.grimdawn.com/forums/showthread.php?t=20752
Multiple times you alluded to people not knowing what they were doing. Go back and read your first post. If you can’t solve it with these three issues you don’t know what you are doing is basically what it says. Then again you acted like don’t know the difference between FPS drops and microstutter, when it’s bloody apparent I am a PC enthusiast.
Anyway, I seem to be getting much better frame pacing with minimal stutter with afterburner limiting the FPS to 60 and using only in-game settings. So no vsync through nvidia, triple buffering on, and then afterburner limiting FPS.
Otherwise way too much stuttering. This seems to be a problem with their renderer at this point. We all know it’s old as hell.
Okay, well at least all this has helped me find a solution. It seems the problem to me anyway is the stuttering results from a poor v sync within the game renderer.
Limiting framerate with Afterburner and Rivatuner seems to make the game a lot more smooth fixing nearly all stutter. Will keep testing. This has been a known fix for other games with poor rendering engines in my experience, but I honestly don’t use it in any of the games I am playing atm so never tested it.
So I guess I can mark this is mostly solved, but I would still like the devs to keep improving the engine. I think they have done a wonderful job with what they have here on an older engine, and altogether with the improved options it does look pretty great for what it is.
But yeah that microstuttering and frame pacing was awful before. When you need to use a third party app to limit FPS you know v sync is not working properly. That’s all I am saying.
And that does not mean the issue is totally solved. I am highly sensitive to microstutter and frame pacing issues. This game definitely has them no question about it at least on full ultra settings. But like I said Rivatuner seems to be able to mitigate the issues to where they don’t bother me much. I still get occasional small almost imperceptible hitches, and overall the engine is still janky, but I can live with this.
I’ve tested heavily using Inspector in the past and done the same thing limiting the framerate (as well as using the Fast Sync option in conjunction) with pretty good results. Fast Sync works best, tho, with more powerful cards, such as what you are using.
I too have also found the in-game Vsync inferior, which is why I am a heavy advocate for just using it thru the NVIDIA CP, with which I haven’t had any issues. From time-to-time I see people report that they feel the in-game was working better for them but that personally has never been my experience.
Also for the record, this is your first post I was responding to before your attitude problem post.
Reread what you wrote here. This is a bit elitist, and you have no right to be elitist you are working on a PC not even half mine as far as power.
I solved this issue mostly, and it had nothing to do with any of your ideas on how to solve it. But the issue still remains, and without Afterburner limiting the FPS it definitely still remains.
Different setups cause a lot of different issues for people, especially on newer hardware with old engines.
Right now I am actually using their own vsync and triple buffering. So that is not the issue per se. Has nothing to do with cloud saves and why would it? Steam cloud saves don’t save every 5 seconds. That setting has no logical point in this conversation. I have no idea why that would work for anyone. Cloud saves lock after you quit the game in most cases.
As for the 64 bit client well that can sometimes reduce issues like this on modern systems, and I doubt you have any clue what their 64 bit client does, so insisting that won’t solve anything is also illogical. It just might solve things.
I don’t need performance improvements. I am running a 1080ti ffs. I need microstutter and frame pacing improvements, which are inherent to engine design.
And no none of the things you listed solved this in any way. Without AB game still is a stuttery mess.
That’s rich… and there I wasn’t aware that in order to be elitist I had to maintain the bleeding edge in order to properly indicate I might know a little about what I am doing :rolleyes:
It doesn’t seem to be cloud saving for me, and I’ve honestly no idea why that would work since cloud saving generally does not happen in game. But hey if it works for them.
At any rate I have mostly solved the issue about as much as I think it will be solved.
To me it appears their game doesn’t resolve frames quite properly at least on some systems. When you limit with afterburner you are making sure it does not go over 60, which I guess could be an issue here IDK.
This is a really old engine, and it’s not always going to play nice with all hardware. But hey AB did its job I think. Will keep testing some other things, but right now I think I can continue on as is.
Definitely DX9 is not in my future. I max this game, and lowering my settings is not an option here. But the issue appears fixed for now anyway.
Also, how often does the nocommit launch option save the game? I definitely think I want to use this, so thanks for the tip as I don’t like the saving icon coming up all the time. But I am not sure how often it saves the game.
If you are still going to do testing you can try limiting it to 58 or 59. Some guides recommend that instead of the flat 60 to make up for inconsistencies. I’ve never noticed too much of a difference but still… something to try if you get bored.
True. As Zantai likes to say it is essentially a new engine in that regard. Still, to be fair, it does have old hangups leftover that cause issues here and there. For a lot of systems GD does require some tweaking on the user end to make behave that many ‘newer’ games rarely have to concern themselves with to run more or less without issue. I tend to view it as an inheritance GD retains from the engine.
Yeah, I have heard this, so I will try a couple more options. I also heard you can put it up a bit, bit for now I will keep it at 60. I would say my stuttering issues are down to 1% now, so I am actually pretty pumped to play again.
Thanks for the tips and for others that chimed in.